What is it ?
- Create custom waveforms for multiple synth instruments
- Directly edit instrument output using the pattern editor
- Copy / clone patterns for nice and easy arranging
- Save songs locally to continue working on them later or export / import them between devices
- Input notes using a MIDI controller and/or record them live during playback
Sounds cool, but I don't want to build from source, I just want to tinker with this!!
Of course, it was made to allow for easy composition, so let's cut the chatter! You can use the application right now from your web browser by visiting this link.
All source code can be found in the ./src-folder and is written in ES6 (transpiled to ES5 for use in the browser)
- ./src/assets contains all CSS style declarations in .less format as well fonts
- ./src/js/workers contains all Workers (will be inlined using Blob URLs via Workerify for ease of deployment)
- ./src/templates contains all HMTL snippets used by the application in Handlebars format
- ./src/public_html contains the main HTML page that will link to the source output
- ./design contains SVG icons that are combined into an icon font (by fontello)
- ./fixtures can be filled with separate JSON files containing Song data, these will be concatenated into a single file that can be requested via Ajax on the first application start to provide demo content (see FixturesLoader.js)
The build scripts are defined in ./Gruntfile.js and includes snippets defined in the ./config-folder.
Efflux is written without using any of the large selection of JS frameworks. Instead, it follows design patterns. Each part of the application is self-contained. State changes are communicated using the publish / subscribe mechanism (using pubsub-js, with the messages defined in ./src/js/definitions/Messages). As such, each part of the application is a separate component only interested in the messages that can alter its state.
A quick summary:
contains the model of the application. This holds editor state (EditorModel), instrument state (InstrumentModel), general settings (SettingsModel), the "song"/project that is being edited (SongModel) as well as model for selection (SelectionModel) and undo/redo history (StateModel). Most models have factories to create their respective entities, as well as validators.
contains the controllers of the application. The controllers are responsible for monitoring state changes instructed from the views, as well as listening to model state changes and broadcasting these to the view. Note: not all controllers have a view (e.g. keyboard and MIDI controller handle input messages and broadcast these to subscribed listeners).
contains all the views that are mediated by the controllers. The views reference HTML templates (the Handlebars snippets in /src/templates) and attach event listeners which can be used to communicate UI changes back to the controller. Note: at the moment of writing most Views are still embedded within the controllers and need to be separated.
The model of Efflux' consists of the following actors (created via their respective factories):
All of the latter are contained within a song. A song has a list of PATTERNS. A Pattern is basically a list of channels (one for each available track) and a descriptor for the amount of steps the pattern holds (e.g. 16, 32, 64, etc.).
Each pattern has AUDIO_EVENTS. These describe an action that should happen at a given step within a patterns channel. These can be note on/note off instructions or module parameter automations, or both. An event references an INSTRUMENT that is will operate on. Note: not all events within a single pattern channel reference the same instrument, this can be specified at the event level for more complex compositions.
As hinted above, a song also has INSTRUMENTS. There are an equal amount of instruments available as there are tracks (also known as pattern channels). As the instruments in Efflux are synthesizers, each INSTRUMENT has a list of INSTRUMENT_OSCILLATORS which can be individually tuned and configured for playback.
INSTRUMENTS also reference MODULES. A MODULE is basically an effects processor. Each instrument can have its output routed through multiple processors before its output is mixed into the master channel (by the AudioController).
You will need Node.js in order to run the build scripts and resolve the dependencies. The build script is run using Grunt.
To build efflux first resolve all dependencies using Node:
After which a development mode can be started (which conveniently opens your browser and points it to the correct location at http://localhost:3000) using the following Grunt command:
A production build (minimizes CSS and JS output size) can be created using the following Grunt command:
After which the build output is available in the ./dist/prod-folder.
Unit tests are run via Mocha, which is installed as a dependency. You can run the tests by using:
Unit tests go in the ./test-folder. The file name for a unit test must be equal to the file it is testing, but contain the suffix ".test", e.g. Functions.js will have a test file Functions.test.js.
NOTE : Node v 4.0 or higher must be installed for running the tests (these depend on jsdom)
- pitch down automation works in reverse...
- delay module parameter mutations don't glide
- delay time is clamped to 0 - 1 yet the application uses a different range
- Separate view logic from controllers (in progress)
- Separate InstrumentController and InstrumentView into separate objects for each module (kinda bloated...)
- Investigate whether to clean up unused views and listeners (there is no memory leakage and the additional garbage collection might even be bad)
- When copy pasting a pattern in the same channels, don't adjust the note's channels indices
- Move linked list update logic from PatternTrackListController to EventUtil (linkEvent() & clearEvent())
- Minimize vendor libraries
- Add pattern jump instructions
- Add cut/paste icons for touch screen devices
- Improve arrow key navigation within patterns (there are odd visual jumps when switching direction)
- Implement Instrument mute / solo