Unity project of 3D-TMO: Tone mapping High Dynamic 3D scenes with global lightness coherency.
"Tone mapping High Dynamic 3D scenes with global lightness coherency; I. Goudé, J. Lacoche, R. Cozot; Computer & Graphics (2020); https://doi.org/10.1016/j.cag.2020.08.004"
Unity 2019.2.4f1
SteamVR (up to date)
This TMO has been developed using an HTC Vive pro HMD
We propose a new approach for real-time Tone Mapping Operator dedicated to High Dynamic Range rendering of interactive 3D scenes.
The proposed method considers the whole scene lighting in order to preserve the global coherency.
The 3D scene consists of two rooms, one very bright and one very dark, separated by a door.
Comparison between Viewport TMO (left), Global TMO (right) and the combination of both TMOs (middle) for two different viewpoints in the scene.
Ific Goudé
Research Scientist in Computer Graphics
Email: goude.ific@gmail.com
Website: https://igoude.github.io/