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Switch to using Celluloid's UUID generator for speed
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Nathan Sutton
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Mar 27, 2012
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Original file line number | Diff line number | Diff line change |
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@@ -1,12 +1,36 @@ | ||
require 'securerandom' | ||
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# Borrowed from Celluloid. Using thread locals instead of extending the base | ||
# Thread class, though. | ||
module Agent | ||
module UUID | ||
values = SecureRandom.hex(9).match(/(.{8})(.{4})(.{3})(.{3})/) | ||
PREFIX = "#{values[1]}_#{values[2]}_4#{values[3]}_8#{values[4]}".freeze | ||
BLOCK_SIZE = 0x10000 | ||
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@counter = 0 | ||
@counter_mutex = Mutex.new | ||
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def self.generate | ||
ary = SecureRandom.random_bytes(16).unpack("NnnnnN") | ||
ary[2] = (ary[2] & 0x0fff) | 0x4000 | ||
ary[3] = (ary[3] & 0x3fff) | 0x8000 | ||
"%08x_%04x_%04x_%04x_%04x%08x" % ary | ||
thread = Thread.current | ||
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unless thread[:__agent_uuid_limit__] | ||
@counter_mutex.synchronize do | ||
block_base = @counter | ||
@counter += BLOCK_SIZE | ||
thread[:__agent_uuid_counter__] = block_base | ||
thread[:__agent_uuid_limit__] = @counter - 1 | ||
end | ||
end | ||
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counter = thread[:__agent_uuid_counter__] | ||
if thread[:__agent_uuid_counter__] >= thread[:__agent_uuid_limit__] | ||
thread[:__agent_uuid_counter__] = thread[:__agent_uuid_limit__] = nil | ||
else | ||
thread[:__agent_uuid_counter__] += 1 | ||
end | ||
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"#{PREFIX}_#{sprintf("%012x", counter)}".freeze | ||
end | ||
end | ||
end |
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