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Version 1.1 (#8657)
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ihhub committed May 22, 2024
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58 changes: 58 additions & 0 deletions changelog.txt
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version 1.1.0 (22 May 2024)
- properly connect Streams and Deltas while placing Streams
- do not allow placing Ultimate Artifact on non-diggable terrain in Editor
- use golden color to highlight cells that are sometimes possible to edit
- set the last edited map file as default for the new Standard game
- allow picking-up the Magic Book artifact from the Adventure Map
- show a warning message for no modification of normal artifacts
- show a warning message that streams and roads cannot be placed on water
- fix Editor interface items positions when Hide Interface mode is enabled in the engine
- speed up object erasure in the Editor
- allow only English to be used for text input within the Editor
- add a general text for action objects with no metadata
- display object coordinates in the right mouse click popup window
- implement Event details window in the Editor
- add generated buttons for map file dialog
- make Editor panel buttons change good/evil interface
- fix std::string serialization
- implement base functions of Map Specifications dialog for the Editor
- update the Swedish translation
- add UI window to edit Sphinx properties
- change a message while trying to get another Magic Book
- fix the flickering of the map filter buttons in the map selection dialog
- add an extra space between UI elements in the monster separation window
- implement simple Save Map dialog for the Editor
- properly handle objects while changing terrain in the Editor
- properly connect roads and castles in the Editor
- add a multi-line text editing feature to edit Sign and Bottle texts in the Editor
- fix software cursor show delay
- allow Events to be placed on Water within the Editor
- remove Editor's beta flag
- add Editor icon to the Main Menu
- add a window to enter Random Ultimate Artifact radius
- describe all Adventure Map objects used in the game
- add relaxed requirements for object placement in the Editor
- add a shortcut to go to the Main Menu from the Editor
- allow river deltas to be placed anywhere in the Editor
- implement Castle/Town details dialog in the Editor
- add logic to handle victory and loss conditions for maps made by the Editor
- fix typo in Hot Seat maximum players value
- update the Russian translation
- update the Portuguese translation
- add a window to change Monster properties in the Editor
- add the jailed hero details dialog in the Editor
- implement hero details dialog in the Editor
- do not add scaled resolutions for PS Vita
- avoid extra I/O operations while changing game's settings
- change the text in the monster separation window
- introduce new object types: Swampy Lake and Frozen Lake
- fix wrong name for Neutral race troops
- update the Romanian translation
- update the Ukrainian translation
- use the AI pathfinder to assess the threat of enemy heroes instead of relying on the region database
- update the Hungarian translation
- fix hero battle info text X offset
- make the default left and right hotkeys select skills in the level up dialog
- add Editor related options
- update the Spanish translation

version 1.0.13 (16 March 2024)
- fix Sphinx title offset
- add a window telling about demo version being used
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64 changes: 64 additions & 0 deletions script/packaging/common/fheroes2.metainfo.xml
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<control>touch</control>
</recommends>
<releases>
<release date="2024-05-22" version="v1.1.0">
<url>https://github.com/ihhub/fheroes2/releases/tag/1.1.0</url>
<description>
<p>Changes in v1.1.0 (22 May 2024):</p>
<ul>
<li>properly connect Streams and Deltas while placing Streams</li>
<li>do not allow placing Ultimate Artifact on non-diggable terrain in Editor</li>
<li>use golden color to highlight cells that are sometimes possible to edit</li>
<li>set the last edited map file as default for the new Standard game</li>
<li>allow picking-up the Magic Book artifact from the Adventure Map</li>
<li>show a warning message for no modification of normal artifacts</li>
<li>show a warning message that streams and roads cannot be placed on water</li>
<li>fix Editor interface items positions when Hide Interface mode is enabled in the engine</li>
<li>speed up object erasure in the Editor</li>
<li>allow only English to be used for text input within the Editor</li>
<li>add a general text for action objects with no metadata</li>
<li>display object coordinates in the right mouse click popup window</li>
<li>implement Event details window in the Editor</li>
<li>add generated buttons for map file dialog</li>
<li>make Editor panel buttons change good/evil interface</li>
<li>fix std::string serialization</li>
<li>implement base functions of Map Specifications dialog for the Editor</li>
<li>update the Swedish translation</li>
<li>add UI window to edit Sphinx properties</li>
<li>change a message while trying to get another Magic Book</li>
<li>fix the flickering of the map filter buttons in the map selection dialog</li>
<li>add an extra space between UI elements in the monster separation window</li>
<li>implement simple Save Map dialog for the Editor</li>
<li>properly handle objects while changing terrain in the Editor</li>
<li>properly connect roads and castles in the Editor</li>
<li>add a multi-line text editing feature to edit Sign and Bottle texts in the Editor</li>
<li>fix software cursor show delay</li>
<li>allow Events to be placed on Water within the Editor</li>
<li>remove Editor's beta flag</li>
<li>add Editor icon to the Main Menu</li>
<li>add a window to enter Random Ultimate Artifact radius</li>
<li>describe all Adventure Map objects used in the game</li>
<li>add relaxed requirements for object placement in the Editor</li>
<li>add a shortcut to go to the Main Menu from the Editor</li>
<li>allow river deltas to be placed anywhere in the Editor</li>
<li>implement Castle/Town details dialog in the Editor</li>
<li>add logic to handle victory and loss conditions for maps made by the Editor</li>
<li>fix typo in Hot Seat maximum players value</li>
<li>update the Russian translation</li>
<li>update the Portuguese translation</li>
<li>add a window to change Monster properties in the Editor</li>
<li>add the jailed hero details dialog in the Editor</li>
<li>implement hero details dialog in the Editor</li>
<li>do not add scaled resolutions for PS Vita</li>
<li>avoid extra I/O operations while changing game's settings</li>
<li>change the text in the monster separation window</li>
<li>introduce new object types: Swampy Lake and Frozen Lake</li>
<li>fix wrong name for Neutral race troops</li>
<li>update the Romanian translation</li>
<li>update the Ukrainian translation</li>
<li>use the AI pathfinder to assess the threat of enemy heroes instead of relying on the region database</li>
<li>update the Hungarian translation</li>
<li>fix hero battle info text X offset</li>
<li>make the default left and right hotkeys select skills in the level up dialog</li>
<li>add Editor related options</li>
<li>update the Spanish translation</li>
</ul>
</description>
</release>
<release date="2024-03-16" version="v1.0.13">
<url>https://github.com/ihhub/fheroes2/releases/tag/1.0.13</url>
<description>
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4 changes: 2 additions & 2 deletions src/fheroes2/system/version.h
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#pragma once

#define MAJOR_VERSION 1
#define MINOR_VERSION 0
#define INTERMEDIATE_VERSION 13
#define MINOR_VERSION 1
#define INTERMEDIATE_VERSION 0

#ifndef BUILD_VERSION
#define BUILD_VERSION 0
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2 changes: 1 addition & 1 deletion version.txt
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1.0.13
1.1.0
2 changes: 1 addition & 1 deletion version_code.txt
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16
17

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