Created a voxel world with following steps creating quad->block->chunk->world. Also used perlin grapher to create a layer system for block layer seperation.
Added a cave system with 3D perlin graph and used these graph to plant trees.
Implemented a save/load system and loading interface.
Building with selected block and destroying block is possible (left click to destroy, right click to build with selected block)
Tab key scrolls through blocks and save icon
Used job manager in order to render chunk elements efficiently
Used LineRenderer to represent perlingraph
Used coroutine to be able to see chunks created
Used parrallel jobs to calculate perlin (chunk and world building optimization)
Save and load system uses binary system
Used Packages (Unity Registry)
-Burst(1.4.11)
-Input System(1.2.1)
-2D Sprite(1.0.0)
-Post Proccessing(3.2.1)
Unity version-->2020.3.26f1
Current progress --> Finished.