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Support WebXR #318
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thanks for the update. is there a timeline for the WebVR Origin Trials to complete? also, will WebXR undergo its own Origin Trial, or no? |
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At this time, we're not going to support patching WebVR content code to be wired to WebXR for a few reasons:
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The webvr-polyfill should use native WebVR if it exists, fallback to a CardboardVRDisplay using sensors/devicemotion otherwise, and with this issue, should also map to a native WebXR implementation if it exists, and no native WebVR implementation found. This is necessary in the future as Chrome adpots WebXR, and deprecates the WebVR API.
Current plan is to ship this in webvr-polyfill by end of May.
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