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# InfinitespaceStudios.Pipeline | ||
Public Extensions for the MonoGame Content Pipeline | ||
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This repo contains the Public Extensions for the MonoGame Content Pipeline developed by Infinitespace Studios. | ||
All code is under the MS-PL licence. | ||
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## RemoteEffectProcessor | ||
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This processor is designed to allow Mac OS and Linux developers compile shaders on their platforms. It does this by | ||
using a remote service on a Windows machine to compile the shader. There are currently three options for using this | ||
Processor | ||
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1) Use the default service at https://pipeline.infinfitespace-studios.co.uk. This is currrently free, but hosting is not free so if this option is popular a donation might be requested. | ||
2) Take the Azure service code and host your own :) | ||
3) User the RemoteEffectServier to host the service on a local windows box. | ||
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Options 2) and 3) will require the *RemoteAddress* and *RemotePort* properties of the Processor to be set in order to contact the service. |