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1NS edited this page May 3, 2023 · 34 revisions

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MTOOLS is a filterscript that complements Texture Studio and provides a classic dialog interface with basic map editor functionality.

Features

  • Classic dialog interface
  • Support for two languages English and Russian
  • Hotkeys can be reassigned in the settings
  • Can use different camera control modes (firstperson, fix at vehicle or object)
  • Additional functions for transport (tuning, aurorepair, auto NOS refill)
  • Calling the test machine by id /v [id] or by list
  • Special functions for working with objects (hiding objets, distance and duplicates search)
  • Quick edit menu (/edit)
  • Special modes(surfly, speed boost, super jump)
  • Information about objects in the stream area and fps of the player
  • Hiding all radar textdrives and hood elements (/hud)
  • Information about objects and vehicles in flight mode

Interface

Texture Studio has an actual UI, which can be enabled by pressing Sprint while in the flymode or the No ('N') key while not in flymode. It has almost all the options available to you via commands, but some features are actually easier to use via the UI - and some are possible only via the UI. It really depends on how one likes to work. Some prefer commands and some prefer buttons, Texture Studio can satisfy both.

MTOOLS provides a classic dialog interface that is more familiar to fans of in-game mapping The main menu is called by default on ALT (Can be changed in the settings)

Creating and editing an object

Object creation is really simple. You can do it in two ways:

Classic Texture Studio commands:

  • /cobject [object ID] it will immediately create the object you want to create
  • /osearch [text] which allows you to search for an object by its name

Mtools way:

  • /oadd creates an object and immediately starts editing mode
  • /ocat find an object by category

After selecting an object, for example via /csel or a hotkey C, the object editing menu opens.

Map

You can easily move around the map by using the command /flymode, or /surlfy to fly like superman.

  • /newmap Creates a new map with a name of your choice
  • /loadmap Loads an existing map from a texture studio .db file
  • /importmap Imports a map using a code that already exists from textfile

Default folder to importing maps from other editors /scriptfiles/tstudio/ImportMaps
As default maps saved in Texture Studio folder /scriptfiles/tstudio/ExportMaps

Settings

All mtools and texture studio settings available in /settings
You can change interface settings, hotkeys, binds and more.

Commands

For the list of Mtools commands and features type /help
For the list of TextureStudio commands type /thelp

Controls and keyboard shortcuts

Mtools keyboard shortcuts:
ALT - opens the map editor menu
Escape - to exit the editor, or object selection
Space - to rotate the camera while editing
In the car: 2 - autotuning

Texture Studio keyboard shortcuts:
Open the menu in flymode - Shift in normal mode - N

With the texture selection mode enabled /mtextures
press Alt and the texture will stand on the object
In flymode to scroll through textures:
down - hold F+Num4
up - hold F+Num6
page left - Num4
page to the right - Num6

Flipping textures is not in /flymode:
down - H
up - Y page left - Num4 page to the right - Num6

Add texture to theme:
in the flymode, when the /csel command is entered, a SPACE
in normal mode, a SPACE + RMB

With /editobject enabled, press Alt and the object with is copied.
Copy object properties to clipboard - H+LMB by object
Paste object properties from the clipboard - Alt+LMB on the object.

Texture Studio versions

Texture Studio 2.0 and 2.1 have only support Russian language, and provided without source code (unnoficial builds)
Texture Studio 2.0 use old streamer version 2.7.2 (TS 2.0 RU)
Official Texture Studio 1.9 use new streamer version 2.9.4 (TS 1.9 EN)

Useful resources