3.2.0
Latest 3.2.x release.
Changes are:
- fix: segfault on path overflow fix;
- fix: segfault in std.readdir fix;
- fix: forever loop bug (unpaired {});
- fix: theme.restore();
- fix: fmt.anchor(), theme.snd.click(), push(), pop();
- fix: snapshots module bugs;
- fix: gamefile with main3.lua;
- fix: noinv/nolife modules ('step' mod_call error);
- fix: xact booleans parameters;
- fix: chnage_pl with string argument;
- fix: always = true in dialog phrase;
- fix: use opengl on Windows instead d3d (nvidia fullscreen bug);
- fix: win32 and path encoding problem;
- fix: instead.menu();
- fix: save declared functions in tables;
- fix: sprite font:size with style;
- enh: Android port improvements;
- enh: click on bg not passed when xref selected (module click);
- enh: documentation;
- enh: speed improvements while theme updates;
- enh: code cleanups;
- new: walkback() in stdlib;
- new: math.round;
- new: std.var for variable extensions;
- new: -renderer <opengl|direct3d|software|opengles|opengles2> parameter;
- new: -nocursor parameter;
- new: SailfishOS port;
- new: WinRT patches for upcoming port;
- new: sprite.scr() returns background in non direct mode;
- new: sprite.render_callback() (yahoooo!);
- new: instead.clipboard() added (SDL2 only);
- new: instead.wait_use();
- new: instead.grab_events();
- new: theme.scr.w(), theme.scr.h() (read only);