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Isosurface issues with depth #884

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martinfalk opened this issue Mar 4, 2020 · 1 comment
Open

Isosurface issues with depth #884

martinfalk opened this issue Mar 4, 2020 · 1 comment

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@martinfalk
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When rendering isosurfaces on top of geometry, e.g. a sphere mesh, there are some artifacts.

  • holes when isosurface of the current ray segment lies behind the geometry (most likely caused by drawBackground() in raycastgeometry.glsl)
  • a fully transparent isosurface is still writing depth

surface holes

image


depth of transparent isosurface

image

@r-englund
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issue is depth here:

if (tDepth < 0.0) {
// store depth of first hit, i.e. voxel with non-zero alpha
tDepth = t - tIncr;
}

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