Skip to content

Commit

Permalink
Rename ioST:V to Lilium Voyager
Browse files Browse the repository at this point in the history
I'd like to avoid confusion with 'official' ioSTVEF releases.
  • Loading branch information
zturtleman committed Jun 24, 2015
1 parent 4daf397 commit add8b18
Show file tree
Hide file tree
Showing 2 changed files with 5 additions and 5 deletions.
4 changes: 2 additions & 2 deletions Makefile
Expand Up @@ -127,15 +127,15 @@ endif

ifndef CLIENTBIN
ifeq ($(BUILD_ELITEFORCE),1)
CLIENTBIN=iostvoyHM
CLIENTBIN=liliumvoyhm
else
CLIENTBIN=ioquake3
endif
endif

ifndef SERVERBIN
ifeq ($(BUILD_ELITEFORCE),1)
SERVERBIN=iostvefded
SERVERBIN=liliumvoyded
else
SERVERBIN=ioq3ded
endif
Expand Down
6 changes: 3 additions & 3 deletions code/qcommon/q_shared.h
Expand Up @@ -38,10 +38,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
#else
#ifdef ELITEFORCE
#define PRODUCT_NAME "ioST:V HM"
#define PRODUCT_NAME "Lilium Voyager HM"
#define BASEGAME "baseEF"
#define CLIENT_WINDOW_TITLE "iostvoyHM"
#define CLIENT_WINDOW_MIN_TITLE "iostvoyHM"
#define CLIENT_WINDOW_TITLE "Lilium Voyager Holomatch"
#define CLIENT_WINDOW_MIN_TITLE "liliumvoy"
#define HOMEPATH_NAME_UNIX ".stvef"
#define HOMEPATH_NAME_WIN "STVEF"
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
Expand Down

0 comments on commit add8b18

Please sign in to comment.