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OpenGL2: Disable r_cubeMapping if not OpenGL 3.0+
r_cubeMapping requires textureCubeLod() which is only in OpenGL 3.0 (GLSL 1.30) and later. It's not in OpenGL ES 3.0 / GLSL ES 3.00. This needs to be checked before R_InitImages() so can't just check in GLSL_InitGPUShaders().
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