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spirals.js
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spirals.js
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/*
* Tactile-JS
* Copyright 2019 Craig S. Kaplan, csk@uwaterloo.ca
*
* Distributed under the terms of the 3-clause BSD license. See the
* file "LICENSE" for more information.
*/
'use strict';
import { fitCurve } from './fit-curve.js';
import { earcut } from './earcut.js'
import { mul, matchSeg, EdgeShape, numTypes, tilingTypes, IsohedralTiling }
from '../lib/tactile.js';
function sktch( p5c )
{
let the_type = null;
let params = null;
let tiling = null;
let edges = null;
let tile_shape = null;
let triangles = null;
let colouring = null;
let uniform_colouring = null;
let min_colouring = null;
let phys_unit; // Ideally, about a centimeter
let edit_box = null;
const MODE_NONE = 9000;
const MODE_MOVE_VERTEX = 9001;
const MODE_ADJ_TILE = 9002;
const MODE_ADJ_TV = 9003;
const MODE_ADJ_TILING = 9004;
let spiral_A = 1;
let spiral_B = 5;
let tiling_V = { x: 0.0, y: 0.0 };
let tiling_T = null;
let tiling_iT = null;
let tiling_V_down = null;
let mode = MODE_NONE;
let drag_tv = null;
let drag_tv_offs = null;
let editor_T;
let editor_T_down;
let drag_edge_shape = -1;
let drag_vertex = -1;
let drag_T = null;
let u_constrain = false;
let down_motion = null;
let delete_timer = null;
let animating = false;
let fullscreen = false;
let colour = false;
let fnt = null;
let msgs = [];
let DEBUG = true;
function dbg( s ) {
if( DEBUG ) {
msgs.push( s );
p5c.loop();
}
}
let WIDTH = null;
let HEIGHT = null;
const FBO_DIM = 256;
let fbo = null;
let fbo_M = null;
let ih_slider = null;
let ih_label = null;
let A_slider = null;
let A_label = null;
let B_slider = null;
let B_label = null;
let do_mobius = false;
let tv_sliders = null;
let help_button = null;
let fullscreen_button = null;
let colour_button = null;
let animate_button = null;
let save_button = null;
const COLS = [
[ 25, 52, 65 ],
[ 62, 96, 111 ],
[ 145, 170, 157 ],
[ 209, 219, 189 ],
[ 252, 255, 245 ],
[ 219, 188, 209 ] ];
const XMLNS = "http://www.w3.org/2000/svg";
const XLINK = "http://www.w3.org/1999/xlink";
let shad1;
class Permutation {
static rank( p ) {
let identity = Object.keys( p );
let product = p.slice();
let rank = 1;
while ( product.join() !== identity.join() ) {
product = this.mult( product, p );
rank++;
}
return rank;
}
static pow( p, exp ) {
let product = p.slice();
for ( let i = 0; i < exp - 1; i++ ) {
product = this.mult( product, p );
}
return product;
}
static mult( p1, p2 ) {
if ( p1.length !== p2.length ) {
return [ ];
}
return p1.map( x => p2[ x ] );
}
static evaluate( p, start, num_times ) {
let val = p[ start ];
for ( let idx = 0; idx < num_times; ++idx ) {
val = p[ val ];
}
return val;
}
}
class Colouring {
constructor( tiling, cols, init, p1, p2 ) {
this.tiling = tiling;
this.cols = cols;
this.init = init;
this.p1 = p1;
this.p1rank = Permutation.rank( p1 );
this.p2 = p2;
this.p2rank = Permutation.rank( p2 );
}
getColour( a, b, asp ) {
/*
const nc = this.cols.length;
let mt = function( a ) {
let _mt = a % nc;
return _mt < 0 ? _mt + nc : _mt;
};
c = Permutation.evaluate( this.p1, c, mt( a ) );
c = Permutation.evaluate( this.p2, c, mt( b ) );
*/
let c = this.init[ asp ];
const r1 = this.p1rank;
const r2 = this.p2rank;
c = Permutation.evaluate( this.p1, c, ((a%r1)+r1)%r1 );
c = Permutation.evaluate( this.p2, c, ((b%r2)+r2)%r2 );
return this.cols[ c ];
}
}
class UniformColouring extends Colouring {
constructor( tiling, col ) {
const nasps = tiling.numAspects();
const init = new Array( nasps ).fill( 0 );
const p = [ 0 ];
super( tiling, [ col ], init, p, p );
}
}
class MinColouring extends Colouring {
constructor( tiling, cols ) {
const clrg = tiling.ttd.colouring;
const init = clrg.slice( 0, tiling.numAspects() );
const p1 = clrg.slice( 12, 15 );
const p2 = clrg.slice( 15, 18 );
super( tiling, cols, init, p1, p2 );
}
}
function sub( V, W ) { return { x: V.x-W.x, y: V.y-W.y }; }
function dot( V, W ) { return V.x*W.x + V.y*W.y; }
function len( V ) { return Math.sqrt( dot( V, V ) ); }
function ptdist( V, W ) { return len( sub( V, W ) ); }
function inv( T ) {
const det = T[0]*T[4] - T[1]*T[3];
return [T[4]/det, -T[1]/det, (T[1]*T[5]-T[2]*T[4])/det,
-T[3]/det, T[0]/det, (T[2]*T[3]-T[0]*T[5])/det];
}
function normalize( V ) {
const l = len( V );
return { x: V.x / l, y: V.y / l };
}
function makeBox( x, y, w, h )
{
return { x: x, y: y, w: w, h: h };
}
function hitBox( x, y, B )
{
return (x >= B.x) && (x <= (B.x+B.w)) && (y >= B.y) && (y <= (B.y+B.h));
}
let fake_serial = 123456;
let all_touch_ids = [];
let my_touches = {};
let num_touches = 0;
let max_touches = 1;
function addTouch( x, y, id )
{
if( num_touches < max_touches ) {
my_touches[id] = {
down: { x: x, y: y },
prev: { x: x, y: y },
pos: { x: x, y: y },
id: id,
t: p5c.millis() };
++num_touches;
doTouchStarted( id );
}
}
p5c.touchStarted = function()
{
if( p5c.touches.length == 0 ) {
addTouch( p5c.mouseX, p5c.mouseY, fake_serial );
++fake_serial;
} else {
all_touch_ids = [];
for( let tch of p5c.touches ) {
all_touch_ids.push( tch.id );
if( !(tch.id in my_touches) ) {
addTouch( tch.x, tch.y, tch.id );
}
}
}
}
p5c.touchMoved = function()
{
if( num_touches > 0 ) {
if( p5c.touches.length == 0 ) {
for( let k in my_touches ) {
let tch = my_touches[k];
tch.prev = tch.pos;
tch.pos = { x: p5c.mouseX, y: p5c.mouseY };
}
} else {
for( let tch of p5c.touches ) {
if( tch.id in my_touches ) {
let atch = my_touches[ tch.id ];
atch.prev = atch.pos;
atch.pos = { x: tch.x, y: tch.y };
}
}
}
return doTouchMoved();
}
}
p5c.touchEnded = function()
{
// If we're on a mouse device, touches will be empty and this should
// work regardless.
let new_ids = [];
for( let k in my_touches ) {
my_touches[k].present = false;
}
for( let tch of p5c.touches ) {
const id = tch.id;
new_ids.push( id );
if( id in my_touches ) {
my_touches[id].present = true;
}
}
for( let k in my_touches ) {
if( !my_touches[k].present ) {
// This one is going away.
doTouchEnded( k );
delete my_touches[ k ];
--num_touches;
}
}
u_constrain = false;
}
function cacheTileShape()
{
tile_shape = [];
let blah = [];
for( let i of tiling.parts() ) {
const ej = edges[i.id];
let cur = i.rev ? (ej.length-2) : 1;
const inc = i.rev ? -1 : 1;
for( let idx = 0; idx < ej.length - 1; ++idx ) {
const { x, y } = mul( i.T, ej[cur] );
tile_shape.push( { x : x, y : y } );
blah.push( x );
blah.push( y );
cur += inc;
}
}
triangles = earcut( blah );
drawTranslationalUnit();
}
function setTilingType()
{
const tp = tilingTypes[ the_type ];
tiling.reset( tp );
params = tiling.getParameters();
uniform_colouring = new UniformColouring( tiling, COLS[ 4 ] );
min_colouring = new MinColouring( tiling, COLS.slice( 1, 4 ) );
edges = [];
for( let idx = 0; idx < tiling.numEdgeShapes(); ++idx ) {
let ej = [{ x: 0, y: 0 }, { x: 1, y: 0 }];
edges.push( ej );
}
cacheTileShape();
calcEditorTransform();
if( tv_sliders != null ) {
for( let s of tv_sliders ) {
s.remove();
}
tv_sliders = null;
}
let yy = 50;
tv_sliders = [];
for( let i = 0; i < params.length; ++i ) {
let sl = p5c.createSlider( 0.0, 500.0, params[i] * 250.0 );
sl.position( WIDTH/2 + 20, yy );
sl.style( "width", "" + (WIDTH/2-100) + "px" );
sl.input( parameterChanged );
yy += 30;
tv_sliders.push( sl );
}
}
function parameterChanged()
{
if( tv_sliders != null ) {
const params = tv_sliders.map( sl => sl.value() / 250.0 );
tiling.setParameters( params );
cacheTileShape();
p5c.loop();
}
}
function tilingTypeChanged()
{
the_type = p5c.int( ih_slider.value() );
const tt = tilingTypes[ the_type ];
const name = ((tt<10)?"IH0":"IH") + tt;
ih_label.html( name );
setTilingType();
p5c.loop();
}
function spiralChanged()
{
spiral_A = p5c.int( A_slider.value() );
spiral_B = p5c.int( B_slider.value() );
calculateTilingTransform();
A_label.html( "A: " + spiral_A );
B_label.html( "B: " + spiral_B );
p5c.loop();
}
function getTilingRect( t1, t2 )
{
const t1l = len( tiling.getT1() );
const t2l = len( tiling.getT2() );
const margin = Math.sqrt( t1l*t1l + t2l*t2l );
const det = t1.x*t2.y - t2.x*t1.y;
const pts = [
{ x: 0, y: 0 },
(det < 0.0) ? t2 : t1,
{ x: t1.x + t2.x, y: t1.y + t2.y },
(det < 0.0) ? t1 : t2 ];
const v = normalize( sub( pts[1], pts[0] ) );
const w = normalize( sub( pts[3], pts[0] ) );
return [
{ x: pts[0].x+margin*(-v.x-w.x), y: pts[0].y+margin*(-v.y-w.y) },
{ x: pts[1].x+margin*(v.x-w.x), y: pts[1].y+margin*(v.y-w.y) },
{ x: pts[2].x+margin*(v.x+w.x), y: pts[2].y+margin*(v.y+w.y) },
{ x: pts[3].x+margin*(-v.x+w.x), y: pts[3].y+margin*(-v.y+w.y) } ];
}
function scaleVec( v, a )
{
return { x: v.x * a, y: v.y * a };
}
function drawTranslationalUnit()
{
if( fbo == null ) {
fbo = p5c.createGraphics( FBO_DIM, FBO_DIM );
}
fbo.background( 255, 0, 0 );
colouring = colour ? min_colouring : uniform_colouring;
const r1 = Permutation.rank( colouring.p1 );
const r2 = Permutation.rank( colouring.p2 );
const t1 = scaleVec( tiling.getT1(), r1 );
const t2 = scaleVec( tiling.getT2(), r2 );
const det = (t1.x*t2.y - t2.x*t1.y);
fbo_M = [ t2.y / det, -t1.y / det, -t2.x / det, t1.x / det ];
const M = fbo_M;
const est_sc = Math.sqrt( Math.abs( det / (r1 * r2) ) );
// console.log( est_sc );
fbo.push();
fbo.applyMatrix( M[0], M[1], M[2], M[3], 0.0, 0.0 );
const bx = getTilingRect( t1, t2 );
for( let i of tiling.fillRegionQuad( bx[0], bx[1], bx[2], bx[3] ) ) {
const TT = i.T;
let tshape = [];
for( let v of tile_shape ) {
let P = mul( TT, v );
P.x *= FBO_DIM;
P.y *= FBO_DIM;
tshape.push( P );
}
const col = colouring.getColour( i.t1, i.t2, i.aspect );
fbo.fill( col[0], col[1], col[2] );
fbo.stroke( col[0], col[1], col[2] );
fbo.strokeWeight( est_sc );
for( let idx = 0; idx < triangles.length; idx += 3 ) {
fbo.triangle(
tshape[triangles[idx]].x, tshape[triangles[idx]].y,
tshape[triangles[idx+1]].x, tshape[triangles[idx+1]].y,
tshape[triangles[idx+2]].x, tshape[triangles[idx+2]].y );
}
fbo.stroke( COLS[0][0], COLS[0][1], COLS[0][2] );
fbo.strokeWeight( 20 * est_sc );
fbo.strokeJoin( p5c.ROUND );
fbo.noFill();
for( let idx = 0; idx < tile_shape.length; ++idx ) {
const P = tshape[idx];
const Q = tshape[(idx+1)%tile_shape.length];
fbo.line( P.x, P.y, Q.x, Q.y );
}
}
fbo.pop();
/*
fbo.noFill();
fbo.stroke( 255, 0, 0 );
fbo.strokeWeight( 1 );
fbo.rect( 0, 0, FBO_DIM, FBO_DIM );
*/
calculateTilingTransform();
}
function calculateTilingTransform()
{
const t1 = tiling.getT1();
const t2 = tiling.getT2();
const pA = Permutation.pow( colouring.p1, spiral_A );
const pB = Permutation.pow( colouring.p2, spiral_B );
const rv = Permutation.rank( Permutation.mult( pA, pB ) );
let v = {
x: spiral_A * t1.x + spiral_B * t2.x,
y: spiral_A * t1.y + spiral_B * t2.y };
v = scaleVec( v, rv );
tiling_T = mul(
matchSeg( {x:0.0,y:0.0}, {x:0.0,y:p5c.TWO_PI} ),
inv( matchSeg( {x:0.0,y:0.0}, v ) ) );
tiling_T[2] = tiling_V.x;
tiling_T[5] = tiling_V.y;
tiling_iT = inv( tiling_T );
}
function drawSpiral()
{
p5c.noStroke();
p5c.shader( shad1 );
shad1.setUniform( "res", [WIDTH/2, HEIGHT/2] );
shad1.setUniform( "tex", fbo );
shad1.setUniform( "mob", do_mobius );
shad1.setUniform( "fullscreen", fullscreen );
const M = [fbo_M[0], fbo_M[2], 0.0, fbo_M[1], fbo_M[3], 0.0];
const T = mul( M, tiling_iT );
shad1.setUniform( "M", [T[0],T[3],0.0,T[1],T[4],0.0,T[2],T[5],1.0] );
// rect(WIDTH/2,HEIGHT/2,WIDTH/2,HEIGHT/2);
// It turns out that it basically doesn't matter what you put here,
// as long as you send some geometry into the pipeline. Processing
// will feed WebGL a rectangle from (0,0) to (1,1) with matching
// texture coordinates, and the shader will see that in the context
// of a viewport covering (-1,-1) to (1,1). So do all the real work
// in the shader, I guess.
p5c.rect(0, 1, 2, 3);
}
function drawTiling()
{
const M = fbo_M;
const MM = [M[0], M[2], 0.0, M[1], M[3], 0.0];
let nit = mul( MM, tiling_iT );
const asp = WIDTH / HEIGHT;
function vtex( sx, sy, px, py )
{
let P = mul( nit, { x: px, y: py } );
p5c.vertex( sx, sy, 1, P.x, P.y );
}
p5c.texture( fbo );
p5c.beginShape();
vtex( 0, HEIGHT/2, 0, 0 );
vtex( WIDTH/2, HEIGHT/2, p5c.TWO_PI * asp, 0 );
vtex( WIDTH/2, HEIGHT, p5c.TWO_PI * asp, p5c.TWO_PI );
vtex( 0, HEIGHT, 0, p5c.TWO_PI );
p5c.endShape( p5c.CLOSE );
}
function calcEditorTransform()
{
let xmin = 1e7;
let xmax = -1e7;
let ymin = 1e7;
let ymax = -1e7;
for( let v of tile_shape ) {
xmin = Math.min( xmin, v.x );
xmax = Math.max( xmax, v.x );
ymin = Math.min( ymin, v.y );
ymax = Math.max( ymax, v.y );
}
const sc = Math.min(
edit_box.w / (xmax-xmin), edit_box.h / (ymax-ymin) );
editor_T = mul(
[sc, 0, edit_box.x + 0.5*edit_box.w, 0,
-sc, edit_box.y + 0.5*edit_box.h],
[1, 0, -0.5*(xmin+xmax), 0, 1, -0.5*(ymin+ymax)] );
}
function distToSeg( P, A, B )
{
const qmp = sub( B, A );
const t = dot( sub( P, A ), qmp ) / dot( qmp, qmp );
if( (t >= 0.0) && (t <= 1.0) ) {
return len( sub( P, { x: A.x + t*qmp.x, y : A.y + t*qmp.y } ) );
} else if( t < 0.0 ) {
return len( sub( P, A ) );
} else {
return len( sub( P, B ) );
}
}
function drawEditor()
{
p5c.noStroke();
p5c.fill( 252, 255, 254, 220 );
p5c.rect( 0, 0, WIDTH/2, HEIGHT/2 );
p5c.fill( COLS[3][0], COLS[3][1], COLS[3][2] );
let tshape = [];
for( let v of tile_shape ) {
tshape.push( mul( editor_T, v ) );
}
for( let i = 0; i < triangles.length; i += 3 ) {
p5c.triangle(
tshape[triangles[i]].x, tshape[triangles[i]].y,
tshape[triangles[i+1]].x, tshape[triangles[i+1]].y,
tshape[triangles[i+2]].x, tshape[triangles[i+2]].y );
}
p5c.strokeWeight( 2.0 );
p5c.noFill();
// Draw edges
for( let i of tiling.parts() ) {
if( i.shape == EdgeShape.I ) {
p5c.stroke( 158 );
} else {
p5c.stroke( 0 );
}
const M = mul( editor_T, i.T );
let prev = null;
for( let v of edges[i.id] ) {
const P = mul( M, v );
if( prev != null ) {
p5c.line( prev.x, prev.y, P.x, P.y );
}
prev = P;
}
}
// Draw tiling vertices
p5c.noStroke();
p5c.fill( 158 );
for( let v of tiling.vertices() ) {
const pt = mul( editor_T, v );
p5c.ellipse( pt.x, pt.y, 10.0, 10.0 );
}
// Draw editable vertices
for( let i of tiling.parts() ) {
const shp = i.shape;
const id = i.id;
const ej = edges[id];
const T = mul( editor_T, i.T );
for( let idx = 1; idx < ej.length - 1; ++idx ) {
p5c.fill( 0 );
const pt = mul( T, ej[idx] );
p5c.ellipse( pt.x, pt.y, 10.0, 10.0 );
}
if( shp == EdgeShape.I || shp == EdgeShape.J ) {
continue;
}
// Draw symmetry points for U and S edges.
if( !i.second ) {
if( shp == EdgeShape.U ) {
p5c.fill( COLS[2][0], COLS[2][1], COLS[2][2] );
} else {
p5c.fill( COLS[5][0], COLS[5][1], COLS[5][2] );
}
const pt = mul( T, ej[ej.length-1] );
p5c.ellipse( pt.x, pt.y, 10.0, 10.0 );
}
}
}
function deleteVertex()
{
edges[drag_edge_shape].splice( drag_vertex, 1 );
mode = MODE_NONE;
cacheTileShape();
p5c.loop();
}
function doTouchStarted( id )
{
for( let b of [help_button, fullscreen_button, colour_button, animate_button, save_button] ) {
const pos = b.position();
const sz = b.size();
const r = makeBox( pos.x, pos.y, sz.width, sz.height );
if( hitBox( p5c.mouseX, p5c.mouseY, r ) ) {
return false;
}
}
if( fullscreen || hitBox( p5c.mouseX, p5c.mouseY,
makeBox( WIDTH/2, HEIGHT/2, WIDTH/2, HEIGHT/2 ) ) ) {
do_mobius = !do_mobius;
p5c.loop();
} else if( hitBox( p5c.mouseX, p5c.mouseY,
makeBox( 0, 0, WIDTH/2, HEIGHT/2 ) ) ) {
const pt = { x: p5c.mouseX, y: p5c.mouseY };
// Nothing yet. OK, try the geometric features of the tiling.
for( let i of tiling.parts() ) {
const shp = i.shape;
// No interaction possible with an I edge.
if( shp == EdgeShape.I ) {
continue;
}
const id = i.id;
let ej = edges[id];
const T = mul( editor_T, i.T );
let P = mul( T, ej[0] );
for( let idx = 1; idx < ej.length; ++idx ) {
let Q = mul( T, ej[idx] );
if( ptdist( Q, pt ) < 0.5 * phys_unit ) {
u_constrain = false;
if( idx == (ej.length-1) ) {
if( shp == EdgeShape.U && !i.second ) {
u_constrain = true;
} else {
break;
}
}
mode = MODE_MOVE_VERTEX;
max_touches = 1;
drag_edge_shape = id;
drag_vertex = idx;
drag_T = inv( T );
down_motion = pt;
// Set timer for deletion. But not on a U vertex.
if( !u_constrain ) {
delete_timer = setTimeout( deleteVertex, 1000 );
}
p5c.loop();
return false;
}
// Check segment
if( distToSeg( pt, P, Q ) < 20 ) {
mode = MODE_MOVE_VERTEX;
max_touches = 1;
drag_edge_shape = id;
drag_vertex = idx;
drag_T = inv( T );
down_motion = pt;
// Don't set timer -- can't delete new vertex.
ej.splice( idx, 0, mul( drag_T, pt ) );
cacheTileShape();
p5c.loop();
return false;
}
P = Q;
}
}
mode = MODE_ADJ_TILE;
editor_T_down = editor_T;
max_touches = 2;
} else if( hitBox( p5c.mouseX, p5c.mouseY,
makeBox( 0, HEIGHT/2, WIDTH/2, HEIGHT/2 ) ) ) {
mode = MODE_ADJ_TILING;
tiling_V_down = { x: tiling_V.x, y: tiling_V.y };
max_touches = 1;
}
return false;
}
function getTouchRigid()
{
const ks = Object.keys( my_touches );
if( num_touches == 1 ) {
// Just translation.
const tch = my_touches[ks[0]];
const dx = tch.pos.x - tch.down.x;
const dy = tch.pos.y - tch.down.y;
return [ 1.0, 0.0, dx, 0.0, 1.0, dy ];
} else {
// Full rigid.
const tch1 = my_touches[ks[0]];
const tch2 = my_touches[ks[1]];
const P1 = tch1.down;
const P2 = tch1.pos;
const Q1 = tch2.down;
const Q2 = tch2.pos;
const M1 = matchSeg( P1, Q1 );
const M2 = matchSeg( P2, Q2 );
const M = mul( M2, inv( M1 ) );
return M;
}
}
function doTouchMoved()
{
if( mode == MODE_ADJ_TILING ) {
const M = getTouchRigid();
const sc = p5c.TWO_PI / (HEIGHT/2);
tiling_V.x = tiling_V_down.x + M[2] * sc;
tiling_V.y = tiling_V_down.y + M[5] * sc;
calculateTilingTransform();
p5c.loop();
return false;
} else if( mode == MODE_ADJ_TILE ) {
const M = getTouchRigid();
editor_T = mul( M, editor_T_down );
p5c.loop();
return false;
} else if( mode == MODE_MOVE_VERTEX ) {
// const pt = { x: mouseX - edit_box.x, y: mouseY - edit_box.y };
const pt = { x: p5c.mouseX, y: p5c.mouseY };
const npt = mul( drag_T, pt );
if( u_constrain ) {
npt.x = 1.0;
}
const d = p5c.dist( pt.x, pt.y, down_motion.x, down_motion.y );
if( d > 10 ) {
// You've moved far enough, so don't delete.
if( delete_timer ) {
clearTimeout( delete_timer );
delete_timer = null;
}
}
edges[drag_edge_shape][drag_vertex] = npt;
cacheTileShape();
p5c.loop();
return false;
}
return true;
}
function doTouchEnded( id )
{
if( delete_timer ) {
clearTimeout( delete_timer );
delete_timer = null;
}
mode = MODE_NONE;
}
p5c.preload = function()
{
fnt = p5c.loadFont( 'assets/helveticaneue.otf' );
shad1 = p5c.loadShader( "assets/vert1.txt", "assets/frag1.txt" );
}
function setLabelStyle( lab )
{
lab.style( "font-family", "sans-serif" );
lab.style( "font-size", "24px" );
lab.style( "font-weight", "bold" );
lab.style( "text-align", "center" );
}
function setupInterface()
{
const w = WIDTH;
const h = HEIGHT;
// Any way to fix this for different devices?
phys_unit = 60;
if( ih_slider == null ) {
ih_slider = p5c.createSlider( 0, 80, 0, 1 );
ih_slider.input( tilingTypeChanged );
}
ih_slider.position( WIDTH/2 + 20, 15 );
ih_slider.style( "width", "" + (WIDTH/2-100) + "px" );
if( ih_label == null ) {
ih_label = p5c.createSpan( "IH01" );
}
ih_label.position( WIDTH - 70, 10 );
setLabelStyle( ih_label );
if( A_slider == null ) {
A_slider = p5c.createSlider( 0, 20, 1, 1 );
A_slider.input( spiralChanged );
}
A_slider.position( WIDTH/2 + 20, HEIGHT/2 - 80 );
A_slider.style( "width", "" + (WIDTH/2-100) + "px" );
if( A_label == null ) {
A_label = p5c.createSpan( "A: 1" );
}
A_label.position( WIDTH - 70, HEIGHT/2 - 85 );
setLabelStyle( A_label );
if( B_slider == null ) {
B_slider = p5c.createSlider( 0, 20, 5, 1 );
B_slider.input( spiralChanged );
}
B_slider.position( WIDTH/2 + 20, HEIGHT/2 - 50 );
B_slider.style( "width", "" + (WIDTH/2-100) + "px" );
if( B_label == null ) {
B_label = p5c.createSpan( "B: 5" );
}
B_label.position( WIDTH - 70, HEIGHT/2 - 55 );
setLabelStyle( B_label );
edit_box = makeBox( 150, 50, WIDTH/2-200, HEIGHT/2-100 );
if( tv_sliders != null ) {
let yy = 50;
for( let sl of tv_sliders ) {
sl.position( WIDTH/2 + 20, yy );
sl.style( "width", "" + (WIDTH/2-100) + "px" );
yy += 30;
}
}
if( help_button == null ) {
help_button = p5c.createButton( "Help!" );
help_button.mousePressed( doHelp );
}
help_button.size( 90, 30 );
help_button.position( 10, 130 );
if( fullscreen_button == null ) {
fullscreen_button = p5c.createButton( "Fullscreen" );
fullscreen_button.mousePressed( toggleFullscreen );
}
fullscreen_button.size( 90, 30 );
fullscreen_button.position( 10, 10 );
if ( colour_button == null ) {
colour_button = p5c.createButton( "Colour" );
colour_button.mousePressed( toggleColour );
}
colour_button.size( 90, 30 );
colour_button.position( 10, 50 );
if( animate_button == null ) {
animate_button = p5c.createButton( "Animate" );
animate_button.mousePressed( toggleAnimation );
}
animate_button.size( 90, 30 );
animate_button.position( 10, 90 );
if( save_button == null ) {
save_button = p5c.createButton( "Save" );
save_button.mousePressed( doSave );
}
save_button.size( 90, 30 );
save_button.position( 10, 170 );
}
function doSave()
{
const getSvgFile = ( s, svg ) =>
s.serializeToString( svg ).split( '\n' );
const svg = getSpiralTilingSVG();
const svgFile = getSvgFile( new XMLSerializer(), svg );
p5c.save( svgFile, "spiral", "svg" );