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Added sampling mode as a parameter for SpriteManager
New 'color correction' post process
Without this fix, two geometries which have been copied share the same vertex data arrays. This leads to unexpected behaviour, e.g. infinite loop when trying to merge meshes.
Fix in Geometry.copy()
Conflicts: Babylon/Mesh/babylon.geometry.ts
Conflicts: Babylon/Debug/babylon.debugLayer.js.map Babylon/Math/babylon.math.js Babylon/Math/babylon.math.ts Babylon/Mesh/babylon.mesh.js Babylon/Mesh/babylon.mesh.ts babylon.2.1-alpha.debug.js babylon.2.1-alpha.js
gulp instruction - minor fix
The target property in the Arc cameras is different than the rest.
just cosmetic, it is the same reference.
The file loader was also missing the function to set the target vector in case no target mesh id was given.
Fix for missing lockTagetId
Adding more SIMD.js functions
Mesh optimize will search for duplicate positions and will update the indices to reference only one of them.
Update babylon.scene.ts
that cannot see those meshes which default.
added Curve3 continue() method
Mesh Default layerMask
useCameraPostProcess whenever there is a special camera in use
The loader is setting the target after the view matrix is being generated. target is needed at this time already. Will fix the loader problem.
added includeOnlyWithLayerMask for filtering meshes
Setting default target for ArcRotate target
Excluding normal, uvs and color data for better performance.
Vertex not referenced from triangle, no ids anymore. The entire reconstruction process was reordered. Now attending to position duplicates correctly.
Due to a long computation time (n*n searching for duplicates), reduces the number of sync operations.
and cleanup
Mesh optimization in simplification
Fixing camera billboarding
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