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Scratch is a 100% organic home-made rendering engine built with OpenGL that supports Windows & Linux

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Scratch

Scratch is rendering engine I made from scratch, mostly to play around with

Getting Started

  1. Install CMake
  2. run git submodule update --init to pull dependencies

Now generate a project file or makefile for your platform. If you want to use a particular IDE, make sure it is installed; don't forget to set the Start-Up Project in Visual Studio or the Target in Xcode.

# UNIX Makefile
cmake ..

# Mac OSX
cmake -G "Xcode" ..

# Microsoft Windows
cmake -G "Visual Studio 14" ..
cmake -G "Visual Studio 14 Win64" ..
...

Documentation

Functionality Library
Mesh Loading assimp
Physics bullet
OpenGL Function Loader glad
Windowing and Input glfw
OpenGL Mathematics glm
Texture Loading stb

License

The MIT License (MIT)

Copyright (c) 2020 Jaiden Gerig

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Scratch is a 100% organic home-made rendering engine built with OpenGL that supports Windows & Linux

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