uMario C++/SDL2 Game by Łykasz Jakowski
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jakowskidev "std=c++14" -> "std=c++11"
In your CMakeLists.txt file, you have one of the flags set to "std=c++14". It should be "c++11".
Latest commit 1959a31 Feb 11, 2016
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Debug Commit Oct 30, 2015
Release Commit Oct 30, 2015
cmake CMake macro to find SDL2 Mixer Nov 18, 2015
uNext Add SDL_mixer.h header to Music.cpp Nov 18, 2015
.gitignore Ignore CMake binary output Nov 18, 2015
CMakeLists.txt "std=c++14" -> "std=c++11" Feb 11, 2016
LICENSE Initial commit Oct 30, 2015
Makefile Makefile to build with make/ninja and run Nov 18, 2015 A Typo in README Dec 11, 2015
app.ico Commit Oct 30, 2015
icon2.ico Commit Oct 30, 2015
uNext.sdf Commit Oct 30, 2015
uNext.sln Commit Oct 30, 2015
uNext.v11.suo Commit Oct 30, 2015


uMario C++/SDL2 Game by Łukasz Jakowski

Author: Łukasz Jakowski

WWW: Email:

EXE and DLL - Download:

YouTube video:

It is my first game made in C++.

Visual Studio 2012 SDL Tutorials which I have used:

My Google Play account:

Build Pre-requisites


$ pkg install cmake sdl2 sdl2_image sdl2_mixer

OS X (brew):

$ brew install cmake sdl2 sdl2_image sdl2_mixer

Building and running

$ make build run

# or

$ mkdir build
$ cd build
$ cmake ..
$ make
$ ./uMario