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jamis committed Jan 28, 2016
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134 changes: 134 additions & 0 deletions MazeMaker.podspec
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#
# Be sure to run `pod spec lint MazeMaker.podspec' to ensure this is a
# valid spec and to remove all comments including this before submitting the spec.
#
# To learn more about Podspec attributes see http://docs.cocoapods.org/specification.html
# To see working Podspecs in the CocoaPods repo see https://github.com/CocoaPods/Specs/
#

Pod::Spec.new do |s|

# ――― Spec Metadata ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# These will help people to find your library, and whilst it
# can feel like a chore to fill in it's definitely to your advantage. The
# summary should be tweet-length, and the description more in depth.
#

s.name = "MazeMaker"
s.version = "0.0.1"
s.summary = "A short description of MazeMaker."

# This description is used to generate tags and improve search results.
# * Think: What does it do? Why did you write it? What is the focus?
# * Try to keep it short, snappy and to the point.
# * Write the description between the DESC delimiters below.
# * Finally, don't worry about the indent, CocoaPods strips it!
s.description = <<-DESC
DESC

s.homepage = "http://EXAMPLE/MazeMaker"
# s.screenshots = "www.example.com/screenshots_1.gif", "www.example.com/screenshots_2.gif"


# ――― Spec License ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# Licensing your code is important. See http://choosealicense.com for more info.
# CocoaPods will detect a license file if there is a named LICENSE*
# Popular ones are 'MIT', 'BSD' and 'Apache License, Version 2.0'.
#

s.license = "MIT (example)"
# s.license = { :type => "MIT", :file => "FILE_LICENSE" }


# ――― Author Metadata ――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# Specify the authors of the library, with email addresses. Email addresses
# of the authors are extracted from the SCM log. E.g. $ git log. CocoaPods also
# accepts just a name if you'd rather not provide an email address.
#
# Specify a social_media_url where others can refer to, for example a twitter
# profile URL.
#

s.author = { "Jamis Buck" => "jamis@jamisbuck.org" }
s.social_media_url = "http://twitter.com/jamis"

# ――― Platform Specifics ――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# If this Pod runs only on iOS or OS X, then specify the platform and
# the deployment target. You can optionally include the target after the platform.
#

# s.platform = :ios
# s.platform = :ios, "5.0"

# When using multiple platforms
# s.ios.deployment_target = "5.0"
# s.osx.deployment_target = "10.7"
# s.watchos.deployment_target = "2.0"
# s.tvos.deployment_target = "9.0"


# ――― Source Location ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# Specify the location from where the source should be retrieved.
# Supports git, hg, bzr, svn and HTTP.
#

s.source = { :git => "https://github.com/jamis/MazeMaker" }


# ――― Source Code ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# CocoaPods is smart about how it includes source code. For source files
# giving a folder will include any swift, h, m, mm, c & cpp files.
# For header files it will include any header in the folder.
# Not including the public_header_files will make all headers public.
#

s.source_files = "MazeMaker"

# s.public_header_files = "Classes/**/*.h"


# ――― Resources ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# A list of resources included with the Pod. These are copied into the
# target bundle with a build phase script. Anything else will be cleaned.
# You can preserve files from being cleaned, please don't preserve
# non-essential files like tests, examples and documentation.
#

# s.resource = "icon.png"
# s.resources = "Resources/*.png"

# s.preserve_paths = "FilesToSave", "MoreFilesToSave"


# ――― Project Linking ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# Link your library with frameworks, or libraries. Libraries do not include
# the lib prefix of their name.
#

# s.framework = "SomeFramework"
# s.frameworks = "SomeFramework", "AnotherFramework"

# s.library = "iconv"
# s.libraries = "iconv", "xml2"


# ――― Project Settings ――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# If your library depends on compiler flags you can set them in the xcconfig hash
# where they will only apply to your library. If you depend on other Podspecs
# you can include multiple dependencies to ensure it works.

# s.requires_arc = true

# s.xcconfig = { "HEADER_SEARCH_PATHS" => "$(SDKROOT)/usr/include/libxml2" }
# s.dependency "JSONKit", "~> 1.4"

end
9 changes: 9 additions & 0 deletions MazeMaker.xcodeproj/project.pbxproj
Expand Up @@ -15,6 +15,7 @@
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1CAA32051C53EEB5007507E1 /* README.md in Sources */ = {isa = PBXBuildFile; fileRef = 1CAA32041C53EEB5007507E1 /* README.md */; };
Expand Down Expand Up @@ -57,6 +58,7 @@
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Expand Down Expand Up @@ -144,6 +146,7 @@
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children = (
1C87CD6F1C5AC03E0058449B /* MazeMaker.podspec */,
1CAA32041C53EEB5007507E1 /* README.md */,
1C8DB0EE1C4D93DC00509419 /* Maze Playground.playground */,
1CF119351C4C74C800287CAC /* MazeMaker */,
Expand Down Expand Up @@ -260,6 +263,7 @@
TargetAttributes = {
1CF119321C4C74C800287CAC = {
CreatedOnToolsVersion = 7.2;
DevelopmentTeam = BXDNJ8W9J6;
};
1CF1193C1C4C74C800287CAC = {
CreatedOnToolsVersion = 7.2;
Expand Down Expand Up @@ -289,6 +293,7 @@
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buildActionMask = 2147483647;
files = (
1C87CD701C5AC03E0058449B /* MazeMaker.podspec in Resources */,
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runOnlyForDeploymentPostprocessing = 0;
};
Expand Down Expand Up @@ -447,12 +452,14 @@
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DEFINES_MODULE = YES;
DYLIB_COMPATIBILITY_VERSION = 1;
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DYLIB_INSTALL_NAME_BASE = "@rpath";
INFOPLIST_FILE = MazeMaker/Info.plist;
INSTALL_PATH = "$(LOCAL_LIBRARY_DIR)/Frameworks";
IPHONEOS_DEPLOYMENT_TARGET = 9.0;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks @loader_path/Frameworks";
PRODUCT_BUNDLE_IDENTIFIER = org.jamisbuck.MazeMaker;
PRODUCT_NAME = "$(TARGET_NAME)";
Expand All @@ -465,12 +472,14 @@
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DEFINES_MODULE = YES;
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IPHONEOS_DEPLOYMENT_TARGET = 9.0;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks @loader_path/Frameworks";
PRODUCT_BUNDLE_IDENTIFIER = org.jamisbuck.MazeMaker;
PRODUCT_NAME = "$(TARGET_NAME)";
Expand Down

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