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jamis committed Feb 4, 2015
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Expand Up @@ -16,7 +16,7 @@ That's not to say it's done yet, though. Oh, no. This is just a *beta* book, sti

That's where you come in.

[You](/2010/12/27/maze-generation-recursive-backtracking.html) [may](/2010/12/29/maze-generation-eller-s-algorithm.html) [already](/2011/1/3/maze-generation-kruskal-s-algorithm.html) [be](/2011/1/10/maze-generation-prim-s-algorithm.html) [familiar](/2011/1/12/maze-generation-recursive-division-algorithm.html) [with](/2011/1/17/maze-generation-aldous-broder-algorithm.html) [my](/2011/1/20/maze-generation-wilson-s-algorithm.html) [other](/2011/1/24/maze-generation-hunt-and-kill-algorithm.html) [writings](/2011/1/27/maze-generation-growing-tree-algorithm.html) [on](/2011/2/1/maze-generation-binary-tree-algorithm.html) [the](/2011/2/3/maze-generation-sidewinder-algorithm.html) [topic](/2011/2/7/maze-generation-algorithm-recap.html) [of](/2011/3/4/maze-generation-weave-mazes.html) [maze](/maze-generation-more-weave-mazes.html) [algorithms](/2015/1/15/better-recursive-division-algorithm.html). Whether you are or not, though, the book has plenty of new material. Even the material I've written about before is presented *much* more clearly in the book. (*Ahem.* If I *do* say so myself!) I've learned a few things since writing those posts, and the book reflects that, I think.
[You](/2010/12/27/maze-generation-recursive-backtracking.html) [may](/2010/12/29/maze-generation-eller-s-algorithm.html) [already](/2011/1/3/maze-generation-kruskal-s-algorithm.html) [be](/2011/1/10/maze-generation-prim-s-algorithm.html) [familiar](/2011/1/12/maze-generation-recursive-division-algorithm.html) [with](/2011/1/17/maze-generation-aldous-broder-algorithm.html) [my](/2011/1/20/maze-generation-wilson-s-algorithm.html) [other](/2011/1/24/maze-generation-hunt-and-kill-algorithm.html) [writings](/2011/1/27/maze-generation-growing-tree-algorithm.html) [on](/2011/2/1/maze-generation-binary-tree-algorithm.html) [the](/2011/2/3/maze-generation-sidewinder-algorithm.html) [topic](/2011/2/7/maze-generation-algorithm-recap.html) [of](/2011/3/4/maze-generation-weave-mazes.html) [maze](/2011/3/17/maze-generation-more-weave-mazes.html) [algorithms](/2015/1/15/better-recursive-division-algorithm.html). Whether you are or not, though, the book has plenty of new material. Even the material I've written about before is presented *much* more clearly in the book. (*Ahem.* If I *do* say so myself!) I've learned a few things since writing those posts, and the book reflects that, I think.

So, are you interested in algorithms, and specifically *maze* algorithms? Want to learn how to fit mazes into arbitrary outlines, or make mazes out of circles or hex grids? Want to see how to use Dijkstra's algorithm to visualize the structure of your mazes? Want to build mazes in multiple dimensions, or on non-planar surfaces like Möbius strips? *Want to get inspired?*

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