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Mark Janes edited this page Apr 10, 2019 · 3 revisions

Demo of bound textures

For the selected renders, bound textures are displayed.

  • user selects the texture by ID, to see the texture drawn in a texture panel (done)

  • texture details (format, size, etc) are displayed. (done)

  • alpha can be enabled/disabled

  • mip levels are displayed. A slider allows the user to select which mip is selected. (done)

  • The user can select "clamp to mip", which causes a retrace where the texture is only used at the current mip level or smaller. Metrics/render target images are updated, so the user can determine what performance impact a smaller texture would have.

  • the user can "select all renders that use this texture", to see the performance impact of the texture.

  • textures are sorted by the cumulative GPU duration for the selected renders where the texture is bound.

  • texture format can be modified

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