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texture use cases
For the selected renders, bound textures are displayed.
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user selects the texture by ID, to see the texture drawn in a texture panel (done)
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texture details (format, size, etc) are displayed. (done)
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alpha can be enabled/disabled
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mip levels are displayed. A slider allows the user to select which mip is selected. (done)
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The user can select "clamp to mip", which causes a retrace where the texture is only used at the current mip level or smaller. Metrics/render target images are updated, so the user can determine what performance impact a smaller texture would have.
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the user can "select all renders that use this texture", to see the performance impact of the texture.
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textures are sorted by the cumulative GPU duration for the selected renders where the texture is bound.
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texture format can be modified