-
Notifications
You must be signed in to change notification settings - Fork 2k
/
poignant.coffee
181 lines (150 loc) · 4.68 KB
/
poignant.coffee
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
# Examples from the Poignant Guide.
# ['toast', 'cheese', 'wine'].each { |food| print food.capitalize }
['toast', 'wine', 'cheese'].each (food) -> print food.capitalize()
# class LotteryTicket
# def picks; @picks; end
# def picks=(var); @picks = var; end
# def purchased; @purchased; end
# def purchased=(var); @purchased = var; end
# end
LotteryTicket =
get_picks: -> @picks
set_picks: (@picks) ->
get_purchased: -> @purchase
set_purchased: (@purchased) ->
# class << LotteryDraw
# def play
# result = LotteryTicket.new_random
# winners = {}
# @@tickets.each do |buyer, ticket_list|
# ticket_list.each do |ticket|
# score = ticket.score( result )
# next if score.zero?
# winners[buyer] ||= []
# winners[buyer] << [ ticket, score ]
# end
# end
# @@tickets.clear
# winners
# end
# end
LotteryDraw =
play: ->
result = LotteryTicket.new_random()
winners = {}
this.tickets.each (buyer, ticket_list) ->
ticket_list.each (ticket) ->
score = ticket.score result
return if score is 0
winners[buyer] or= []
winners[buyer].push [ticket, score]
this.tickets = {}
winners
# module WishScanner
# def scan_for_a_wish
# wish = self.read.detect do |thought|
# thought.index( 'wish: ' ) == 0
# end
# wish.gsub( 'wish: ', '' )
# end
# end
WishScanner =
scan_for_a_wish: ->
wish = this.read().detect (thought) -> thought.index('wish: ') is 0
wish.replace 'wish: ', ''
# class Creature
#
# # This method applies a hit taken during a fight.
# def hit( damage )
# p_up = rand( charisma )
# if p_up % 9 == 7
# @life += p_up / 4
# console.log "[#{ self.class } magick powers up #{ p_up }!]"
# end
# @life -= damage
# console.log "[#{ self.class } has died.]" if @life <= 0
# end
#
# # This method takes one turn in a fight.
# def fight( enemy, weapon )
# if life <= 0
# console.log "[#{ self.class } is too dead to fight!]"
# return
# end
#
# # Attack the opponent
# your_hit = rand( strength + weapon )
# console.log "[You hit with #{ your_hit } points of damage!]"
# enemy.hit( your_hit )
#
# # Retaliation
# p enemy
# if enemy.life > 0
# enemy_hit = rand( enemy.strength + enemy.weapon )
# console.log "[Your enemy hit with #{ enemy_hit } points of damage!]"
# self.hit( enemy_hit )
# end
# end
#
# end
Creature =
# This method applies a hit taken during a fight.
hit: (damage) ->
p_up = Math.rand this.charisma
if p_up % 9 is 7
this.life += p_up / 4
console.log "[" + this.name + " magick powers up " + p_up + "!]"
this.life -= damage
if this.life <= 0 then console.log "[" + this.name + " has died.]"
# This method takes one turn in a fight.
fight: (enemy, weapon) ->
if this.life <= 0 then return console.log "[" + this.name + "is too dead to fight!]"
# Attack the opponent.
your_hit = Math.rand this.strength + weapon
console.log "[You hit with " + your_hit + "points of damage!]"
enemy.hit your_hit
# Retaliation.
console.log enemy
if enemy.life > 0
enemy_hit = Math.rand enemy.strength + enemy.weapon
console.log "[Your enemy hit with " + enemy_hit + "points of damage!]"
this.hit enemy_hit
# # Get evil idea and swap in code words
# print "Enter your new idea: "
# idea = gets
# code_words.each do |real, code|
# idea.gsub!( real, code )
# end
#
# # Save the jibberish to a new file
# print "File encoded. Please enter a name for this idea: "
# idea_name = gets.strip
# File::open( "idea-" + idea_name + ".txt", "w" ) do |f|
# f << idea
# end
# Get evil idea and swap in code words
print "Enter your new idea: "
idea = gets()
code_words.each (real, code) -> idea.replace(real, code)
# Save the jibberish to a new file
print "File encoded. Please enter a name for this idea: "
idea_name = gets().strip()
File.open "idea-" + idea_name + '.txt', 'w', (file) -> file.write idea
# def wipe_mutterings_from( sentence )
# unless sentence.respond_to? :include?
# raise ArgumentError,
# "cannot wipe mutterings from a #{ sentence.class }"
# end
# while sentence.include? '('
# open = sentence.index( '(' )
# close = sentence.index( ')', open )
# sentence[open..close] = '' if close
# end
# end
wipe_mutterings_from = (sentence) ->
throw new Error "cannot wipe mutterings" unless sentence.indexOf
while sentence.indexOf('(') >= 0
open = sentence.indexOf('(') - 1
close = sentence.indexOf(')') + 1
sentence = sentence.slice(0, open) + sentence.slice(close, sentence.length)
sentence