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Document variable FPS cvars.
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skullernet committed May 30, 2011
1 parent ab0de02 commit f810952
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7 changes: 7 additions & 0 deletions doc/client.txt
Expand Up @@ -103,6 +103,13 @@ cl_footsteps::
some bandwidth since the server stops sending footstep events at all.
Default value is 1 (enabled).

cl_updaterate::
Specifies the perferred update rate requested from Q2PRO servers. Only used
when server is running in variable FPS mode, otherwise default rate of 10
packets per second is used. Specified rate should evenly divide native
server frame rate. Default value is 0, which means to use the highest
update rate available (that is, native server frame rate).


Network
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8 changes: 8 additions & 0 deletions doc/server.txt
Expand Up @@ -199,6 +199,14 @@ sv_changemapcmd::
Specifies command to be executed each time server finishes loading a new map.
Default value is empty.

sv_fps::
Specifies native server frame rate. Only used when game mod advertises
support for variable server FPS. Specified rate should be a multiple of 10
(maximum rate is 60). Default value is 10 frames per second. Only clients
that support Q2PRO protocol will be able to take advantage of higher FPS.
Other clients will receive updates at default rate of 10 packets per
second.


Downloads
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