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Document variable FPS cvars.

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commit f810952f4a8ff790ee20920590fdd49194bfa422 1 parent ab0de02
@AndreyNazarov AndreyNazarov authored
Showing with 15 additions and 0 deletions.
  1. +7 −0 doc/client.txt
  2. +8 −0 doc/server.txt
7 doc/client.txt
@@ -103,6 +103,13 @@ cl_footsteps::
some bandwidth since the server stops sending footstep events at all.
Default value is 1 (enabled).
+ Specifies the perferred update rate requested from Q2PRO servers. Only used
+ when server is running in variable FPS mode, otherwise default rate of 10
+ packets per second is used. Specified rate should evenly divide native
+ server frame rate. Default value is 0, which means to use the highest
+ update rate available (that is, native server frame rate).
8 doc/server.txt
@@ -199,6 +199,14 @@ sv_changemapcmd::
Specifies command to be executed each time server finishes loading a new map.
Default value is empty.
+ Specifies native server frame rate. Only used when game mod advertises
+ support for variable server FPS. Specified rate should be a multiple of 10
+ (maximum rate is 60). Default value is 10 frames per second. Only clients
+ that support Q2PRO protocol will be able to take advantage of higher FPS.
+ Other clients will receive updates at default rate of 10 packets per
+ second.

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