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LuaStudio (Mac OS version) development tool #371
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Helps your make OpenGL graphics games and mobile apps on Mac and export them to other OS including iOS, Android, Win easily. It's codding tool, based on Lua/LuaJIT programming language.
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There seem to be more powerful Lua editors for macOS. I don't write in Lua, but a google search pulled up: https://github.com/pkulchenko/ZeroBraneStudio
and it looks a lot more professional/well-maintained than the Lua Studio
Mac port you linked. I'd prefer to add ZeroBraneStudio
instead of LuaStudio
.
Thanks for contributing!
Excellent choice! Only ZeroBraneStudio does not support LuaStudio libraries. It is possible integrate these libraries with any plugin based popular IDE like Eclipse or IntlliJ IDEA. LuaStudio exporter project has all necessary steps to make this possible. Agree LuaStudo has simple and basic editor which was made without intention to be best, General idea make something simple to start using OpenGL libraries without tricky integration. |
Hmm, let's hold off on this until a collaborator that knows I don't know enough about this to make an educated decision. |
I do know Lua a little bit. Will investigate these choices after work. |
I try both IDE. Seems not very excited. Especially that LuaStudio is not actively maintained: https://github.com/luaforge/lua-studio (I probably find wrong repo). |
I did not study LUA and need more comments. @alichtman I agree with your handling. |
I think maybe more proper place for this project here: https://github.com/ellisonleao/magictools If you have any problems with app evaluation simply close this pull request. |
Thanks for your understanding @codeservice ! |
Helps your make OpenGL graphics games and mobile apps on Mac and export them to other OS including iOS, Android, Win easily. It's codding tool, based on Lua/LuaJIT programming language.
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