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Third practical project for Computer Graphics and Interfaces class

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Objects

Third practical project for Graphical Computation and Interfaces class.

User can observe an object, from a predetermined set, under lighting, different projections and with textures and can toggle the Z-Buffer algorithm and Culling. It's also possible to switch between a wireframe model and a filled model.

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Usage

'Mouse Wheel' - Change the scale
'W' - Wireframe Mode
'F' - Filled Mode
'Z' - Toggle Z-Buffer
'B' - Toggle Culling

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Third practical project for Computer Graphics and Interfaces class

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