Third practical project for Graphical Computation and Interfaces class.
User can observe an object, from a predetermined set, under lighting, different projections and with textures and can toggle the Z-Buffer algorithm and Culling. It's also possible to switch between a wireframe model and a filled model.
'Mouse Wheel' - Change the scale
'W' - Wireframe Mode
'F' - Filled Mode
'Z' - Toggle Z-Buffer
'B' - Toggle Culling
- João Bordalo - Initial work - jbordalo
- Jacinta Sousa - Initial work - jacintinha