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a simple 2D game purely written in PureBasic with double buffering for the illusion of movement

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Mini-Racing 2D Game

updated 22 April 2022

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I'm happy to share with you my simple 2D game purely written in PureBasic.

When you create games, whether 2D or 3D, there is no such thing as real movement. Rather, when you flip the frames and you had changed the position of an object relative to its original position, you create the illusion of movement! That's all there is in creating computer games! Of course, complex movements will require math computation.

Remember the screen resolution: 1024x768. This is the most common one. When there is an error, don't worry, it will be handled by the HandleError in the source code.

Q&A

If you have questions, please feel utilize the Discussions feature of GitHub.

You can also create a pull request to start the discussion or query/ies.

Or, you can raise an issue. I promise I will answer your questions.

Compiling

To compile/run, just click Compile/Run in the PureBasic IDE. To create executable file, go to Compiler tab and click Create Executable. You will be asked to name your executable file.

Contributing

  1. Fork it!
  2. Then, made changes, and create a pull request. I'm much more willing to collaborate with you!

License

MIT- the permissive license

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a simple 2D game purely written in PureBasic with double buffering for the illusion of movement

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