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In the Onett police fights, and similar situations when a text box is opened immediately after a battle, a single character is printed before the fade back to the overworld begins. Then the game realizes it's supposed to be fading in and stops printing text before continuing.
It's a bit difficult to describe, but listening to the text noises will highlight the problem.
The text was updated successfully, but these errors were encountered:
In the Onett police fights, and similar situations when a text box is opened immediately after a battle, a single character is printed before the fade back to the overworld begins. Then the game realizes it's supposed to be fading in and stops printing text before continuing.
It's a bit difficult to describe, but listening to the text noises will highlight the problem.
The text was updated successfully, but these errors were encountered: