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adaptive-npc

At the moment my goal is to create a little game with Adaptive NPC's (Agents).

Goals

  • NPC's do not have strict behaviours but adapt and persue their own agenda's.

Current State of the AI

  • An agent can move around, explore and inspect Points Of Interest (POI).

Developers note

This is a little pet project of mine to improve my C# and Unity3d understanding. So any tips for improvements are welcome!

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