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1.4.10 - Fix raylib mockup, bump save version

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@jgabaut jgabaut released this 14 Jun 13:03
5d7bbb7

Changed

  • The raylib build gets to see more of the lower APIs thanks to new notifications interface
  • Drop s4c-gui inclusion for raylib build
  • Trim gameloop_rl(), use hlpd_getopts() and hlpd_reset_logfile()
  • Use texture rendering to scale the whole texture
  • Changed some error messages for save loading

Fixed

  • Add release_data.o to make clean
  • Refactor hlpd_default_keybinds and other places needed to build with raylib

Notes

  • Add sizeof(SerGamestate), sizeof(SerSaveHeader) to const.c, const_rl.c anvil tests
  • Use int64_t for start_time in SerGamestate, instead of platform-specific-width clock_t
  • Use int32_t for a couple of SerChest values
  • Bump HELAPORDO_BINSAVEFILE_VERSION to 0.0.5

PR - 1.4.10 - Fix raylib mockup, bump savefile version by @jgabaut

Full Changelog: 1.4.9...1.4.10