Changed
- The
raylib
build gets to see more of the lower APIs thanks to new notifications interface - Drop
s4c-gui
inclusion forraylib
build - Trim
gameloop_rl()
, usehlpd_getopts()
andhlpd_reset_logfile()
- Use texture rendering to scale the whole texture
- Changed some error messages for save loading
Fixed
- Add
release_data.o
tomake clean
- Closes #99
- Refactor
hlpd_default_keybinds
and other places needed to build withraylib
- Closes #94
Notes
- Add
sizeof(SerGamestate)
,sizeof(SerSaveHeader)
toconst.c
,const_rl.c
anvil
tests - Use
int64_t
forstart_time
inSerGamestate
, instead of platform-specific-widthclock_t
- Improves #80
- Use
int32_t
for a couple ofSerChest
values - Bump
HELAPORDO_BINSAVEFILE_VERSION
to0.0.5
PR - 1.4.10 - Fix raylib mockup, bump savefile version by @jgabaut
Full Changelog: 1.4.9...1.4.10