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I definitely got to this by taking a look at this presentation (page 75) on HTML5 games and saying that P2P messages should be as less verbose as possible for efficiency..
We should think about embed JSON into XMPP, or, more, defining our own lightweight protocol..
The text was updated successfully, but these errors were encountered:
I definitely got to this by taking a look at this presentation (page 75) on HTML5 games and saying that P2P messages should be as less verbose as possible for efficiency..
We should think about embed JSON into XMPP, or, more, defining our own lightweight protocol..
The text was updated successfully, but these errors were encountered: