v0.9.3
Pre-release
Pre-release
Gameplay
- All tier armor items are buildable in the Tannery
- Reduced attack bonus per primary attribute stat from 5 -> 3
- Decreased tower range from 800/1200/1600 -> 800/1000/1200
- Removed Shelter, added Survivor HP research
- Survivors and all jobs have 6 inventory slots
- Apoc 1 and 2 difficulty levels are enabled in test builds
- Crypt Fiends are spell immune, their hp is halved
Bug Fixes
- Fixed a bug where the player difficulty wasn't properly taken into account when creating spawn directors
- Potentially fixed cause of lag with tinker's rocket barrage
- Guard and Cannon towers range increases per level as expected
- Fixed tentacle spawning for forgotten one
- Fixed a bug where rescued survivors wouldn't get the proper harvest ability level
- Fixed a bug where Captain's Blink ability cost 0 mana and had no cooldown
- Fixed a bug where a wisp would spawn for a player if they died during the grace period
- Forgotten Ones no longer spawn on top of eachother
- Fixed a bug where Archimonde wouldn't spawn if a Forgotten One was still alive
- Fixed a bug where Archimonde's Tier 2 and Tier 3 Rain of Chaos ability would spawn default infernals
- Fixed a bug where researching Builder Novice Training would turn off repair as the active ability
- Fixed a bug where Call to Arms and Back to Work would trigger on combat units inside of a workstation
- Level 2 and 3 towers once again require an operator to attack
- Fixed a bug in the spawn region generator that resulted in a few invalid spawn locations
Archimonde
- Archimonde, Doom Guard, Infernal and Fel Hound all get 3 tiers now
- All Archimonde abilities cost 50 mana to cast
- Archimonde max mana -> 100
- Archimonde initial mana -> 50/75/100
- Archimonde mana regen -> 2/3.5/5 per sec
- Doom Guard abilities by tier:
- Rain of Fire
- Rain of Fire, Cripple
- Rain of Fire, Cripple, Dispel Magic
- Infernal starts with immolation, gets resistant skin at tier 2/3
- Increased Fel Hound movement speed -> 300/350/400
- Fel Hounds can cast Mana Burn at tier 2/3
Bosses
- Casual/Easy: 1x tier 1 boss
- Hard: 2x tier 1 bosses
- Insane: 1x tier 2 boss
- Apoc 1: 2x tier 2 bosses
- Apoc 2: 1x tier 3 boss