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v0.9.3

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@jlfarris91 jlfarris91 released this 28 Aug 03:38

Gameplay

  • All tier armor items are buildable in the Tannery
  • Reduced attack bonus per primary attribute stat from 5 -> 3
  • Decreased tower range from 800/1200/1600 -> 800/1000/1200
  • Removed Shelter, added Survivor HP research
  • Survivors and all jobs have 6 inventory slots
  • Apoc 1 and 2 difficulty levels are enabled in test builds
  • Crypt Fiends are spell immune, their hp is halved

Bug Fixes

  • Fixed a bug where the player difficulty wasn't properly taken into account when creating spawn directors
  • Potentially fixed cause of lag with tinker's rocket barrage
  • Guard and Cannon towers range increases per level as expected
  • Fixed tentacle spawning for forgotten one
  • Fixed a bug where rescued survivors wouldn't get the proper harvest ability level
  • Fixed a bug where Captain's Blink ability cost 0 mana and had no cooldown
  • Fixed a bug where a wisp would spawn for a player if they died during the grace period
  • Forgotten Ones no longer spawn on top of eachother
  • Fixed a bug where Archimonde wouldn't spawn if a Forgotten One was still alive
  • Fixed a bug where Archimonde's Tier 2 and Tier 3 Rain of Chaos ability would spawn default infernals
  • Fixed a bug where researching Builder Novice Training would turn off repair as the active ability
  • Fixed a bug where Call to Arms and Back to Work would trigger on combat units inside of a workstation
  • Level 2 and 3 towers once again require an operator to attack
  • Fixed a bug in the spawn region generator that resulted in a few invalid spawn locations

Archimonde

  • Archimonde, Doom Guard, Infernal and Fel Hound all get 3 tiers now
  • All Archimonde abilities cost 50 mana to cast
  • Archimonde max mana -> 100
  • Archimonde initial mana -> 50/75/100
  • Archimonde mana regen -> 2/3.5/5 per sec
  • Doom Guard abilities by tier:
  • Rain of Fire
  • Rain of Fire, Cripple
  • Rain of Fire, Cripple, Dispel Magic
  • Infernal starts with immolation, gets resistant skin at tier 2/3
  • Increased Fel Hound movement speed -> 300/350/400
  • Fel Hounds can cast Mana Burn at tier 2/3

Bosses

  • Casual/Easy: 1x tier 1 boss
  • Hard: 2x tier 1 bosses
  • Insane: 1x tier 2 boss
  • Apoc 1: 2x tier 2 bosses
  • Apoc 2: 1x tier 3 boss