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nodeEditor.go
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nodeEditor.go
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package editor
import (
"fmt"
"strings"
"github.com/go-gl/mathgl/mgl32"
"github.com/walesey/go-engine/editor/models"
"github.com/walesey/go-engine/glfwController"
"github.com/walesey/go-engine/ui"
)
func (e *Editor) closeNodeEditor() {
if e.fileBrowserOpen {
e.gameEngine.RemoveSpatial(e.fileBrowser.window, false)
e.fileBrowserOpen = false
}
}
func (e *Editor) openNodeEditor(node *editorModels.NodeModel, callback func()) {
window, container, _ := e.defaultWindow()
window.SetTranslation(mgl32.Vec3{100, 100, 1})
window.SetScale(mgl32.Vec3{500, 0, 1})
uiController := ui.NewUiController(window).(glfwController.Controller)
e.uiAssets.AddCallback("nodeEditorOk", func(element ui.Element, args ...interface{}) {
if len(args) >= 2 && !args[1].(bool) { // not on release
newId := window.TextElementById("name").GetText()
if check, _ := findNodeById(newId, e.currentMap.Root); check != nil {
return // id already taken
}
node.Id = newId
node.Classes = []string{}
for i := 1; i <= 3; i++ {
className := window.TextElementById(fmt.Sprintf("class%v", i)).GetText()
if len(className) > 0 {
node.Classes = append(node.Classes, className)
}
}
e.gameEngine.RemoveSpatial(window, true)
e.controllerManager.RemoveController(uiController)
callback()
}
})
e.uiAssets.AddCallback("nodeEditorCancel", func(element ui.Element, args ...interface{}) {
if len(args) >= 2 && !args[1].(bool) { // not on release
e.gameEngine.RemoveSpatial(window, true)
e.controllerManager.RemoveController(uiController)
}
})
e.controllerManager.AddController(uiController)
window.Tabs, _ = ui.LoadHTML(container, strings.NewReader(nodeEditMenuHtml), strings.NewReader(globalCss), e.uiAssets)
e.gameEngine.AddOrtho(window)
window.TextElementById("name").SetText(node.Id)
for i, class := range node.Classes {
if i < 3 {
window.TextElementById(fmt.Sprintf("class%v", i+1)).SetText(class)
}
}
window.Render()
}