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GoEngine

Go engine is a simple game engine intended for 2D or 3D games.

Features

  • OpenGL renderer
  • Obj importer
  • Lighting Engine
  • Particle System
  • UI system
  • Controller system (mouse, keyboard, joystick)
  • Multiplayer networking library

Platform Support

  • Windows
  • macOS

Instructions

Example programs can be found in examples/*.

Installing deps: sudo apt-get install mesa-utils sudo apt install mesa-common-dev sudo apt-get install libx11-dev sudo apt-get install libglfw3 sudo apt-get install libxrandr-dev libxcursor-dev libxinerama-dev libxi-dev sudo apt-get install libxxf86vm-dev

Core Packages

  • renderer - package contains common renderer interface and scenegraph implementation.
  • opengl - package contains opengl renderer implementation.
  • engine - package Is the high level engine interface that handles a lot of boilerplate stuff.
  • controller - package Is the api for keyboard/mouse/joystick controllers. (see examples/simple/main.go)
  • assets - asset management for images and obj files.

Important Interfaces and Structs

  • renderer.Entity (interface) - anything that can be moved, rotated and scaled. (eg. Camera/Node/ParticleEmitter)
  • renderer.Spatial (interface) - something that can be Drawn by a Renderer (eg. Geometry/Node)
  • renderer.Node (struct) - Container for Spatials.
  • renderer.Geometry (struct) - A collection of faces and verticies.
  • renderer.Material (struct) - used for texturing a geometry.
  • renderer.Camera (struct) - Struct used to manage the camera.
  • renderer.Light (struct) - Struct used to manage dynamic lights.
  • controller.Controller (interface) - Can have (mouse/keyboard...) events bound to.
  • engine.Engine (interface) - The main game engine interface
  • engine.Updatable (interface) - anything that can be updated every game simulation step.

Demo

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