This is a collection of all my games made for the LudumDare 48 hour game programming contest, and similar contests like Speedhack and TINS.
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basecodehx Warmup breakout game in haxe/luxe Dec 5, 2014
cmake/Modules builds on linux, some graphics glitches tho. Sep 10, 2009
extern [ld20_takethis] started to add shader stuff May 3, 2011
ld10_chains Starting on CMake based build Jul 31, 2009
ld11_CowbellHero Initial checkin of all teh ludumdare games. Jul 28, 2009
ld12_MoonbaseDefense Initial checkin of all teh ludumdare games. Jul 28, 2009
ld13_Crossroads Started LD37 One Room Dec 10, 2016
ld14_Glacier Removed toplevel branches/tags/trunks, each game has it's own Jul 28, 2009
ld15_beneath just some random changes Dec 18, 2009
ld17_island [ld17_island] Out of time, this is what I'm submitting... Apr 26, 2010
ld18_IronAndAlchemy Added missing gamedata for iron reflex Aug 12, 2015
ld19_discovery moving templates around Jun 30, 2016
ld1_zilla Some fixes to build zilla and crossroads on modern system Aug 26, 2015
ld20_TakeThis Update README.txt Mar 13, 2015
ld22_alone/LastDino Patch up crossroads to build on mac Jul 15, 2012
ld24_evoword Setting up basic ld25_villian project Dec 15, 2012
ld25_villian Add experimental haxe/snowkit basecode Nov 30, 2014
ld26_minimalism Empty project for LD30 Connected Worlds Aug 23, 2014
ld2_TransIcelandicExpress Initial checkin of all teh ludumdare games. Jul 28, 2009
ld30_cworlds/ConnWorlds Add experimental haxe/snowkit basecode Nov 30, 2014
ld31_onescreen Added readme for desktop build Dec 8, 2014
ld32_foodfight screenshot Apr 21, 2015
ld33_urmonster Started LD37 One Room Dec 10, 2016
ld37_oneroom Added some files from LD37 post compo stuff Apr 22, 2017
ld38_smallworld Updating oryol-based basecode.. Nov 29, 2017
ld40_moreworse [LD40] Crate Expectations final ver Dec 5, 2017
ld41-matrix Added crude search May 10, 2018
ld41_cardfish [LD41] Final tweaks for final build (all these happened before the de… Apr 24, 2018
ld4_BadFood added jpgd lib to extern Sep 4, 2009
ld4_biowar Initial checkin of all teh ludumdare games. Jul 28, 2009
ld5_Buttonlands Initial checkin of all teh ludumdare games. Jul 28, 2009
ld7_Kudzu Kudzu builds (pretty easy since it doesn't do much) Jul 31, 2009
ld8_Bugzapper Initial checkin of all teh ludumdare games. Jul 28, 2009
ld_templates [LD41] Initial setup and rename basecode for LD41 Apr 21, 2018
luddite [ld24_evoword] More work on prototype gameplay Aug 25, 2012
miniLD11_wander just some random changes Dec 18, 2009
miniLD2003_halloween Initial checkin of all teh ludumdare games. Jul 28, 2009
miniLD9_jamclock [jamwheel] change to SDL_gfx Nov 25, 2010
minibasecode LD26 submitted version, updates to minibasecode Apr 29, 2013
simplejam_safetynet/simplejam2016_soup moving templates around Jun 30, 2016
speedhack2003_Outlands Initial checkin of all teh ludumdare games. Jul 28, 2009
tins2006_merchant/trunk Initial checkin of all teh ludumdare games. Jul 28, 2009
tins2007_headlines Initial checkin of all teh ludumdare games. Jul 28, 2009
util/tweakval copied in tweakval from cavegame Sep 12, 2009
warmups Started LD37 One Room Dec 10, 2016
.gitignore [ld38_smallworld] More UI stuff Apr 24, 2017
CMakeLists.txt Some fixes to build zilla and crossroads on modern system Aug 26, 2015
README.md markdown fixes Dec 1, 2017
iconTakeThis.png [ld20_takethis] started to add shader stuff May 3, 2011

README.md

Introduction

This is a collection of all my games made for the LudumDare 48 hour game programming contest, and similar contests like Speedhack and TINS. These games are mostly pretty rough but some are already quite fun.

List of Games

(bolded entries are the ones in this package)

  • LD39: Running out of Power -- No Entry
  • LD38: Small World -- Farmageddon
  • LD37: One Room -- Time Crunch
  • LD36: Ancient Technology -- Alien Construction Skills VR
  • LD35: ShapeShift -- No Entry
  • LD34: Two Button Controls / Growing -- No Entry
  • LD33: You Are the Monster -- Hugzilla
  • LD32: Unconventional Weapon -- Food Fight
  • LD31: One Screen -- Leviathan
  • LD30: Connected Worlds -- Untitled World Game
  • LD26: Minimalism -- Minimum RPG
  • LD25: You Are the Villian -- Evil Lair
  • LD24: Evolution -- EvoWord
  • LD22: Alone -- Aloneasaurus Rex
  • LD21: Escape -- No Entry
  • LD20: It's Dangerous to go alone -- Take This
  • LD19: Discovery -- Planet Thing
  • LD18: Enemies as Weapons -- Iron Reflex
  • LD17: Islands -- Crater Galapagos
  • LD16: Exploration -- No Entry
  • LD15: Caverns -- Spaceship in a Cave
  • LD14: Advancing Wall of Doom -- Glacier
  • LD13: Roads -- Crossroads
  • LD12: The Tower -- Moonbase Defense
  • LD11: Minimalist -- Cowbell Hero
  • LD10.5: Weird/Unexpected/Surprise -- No Entry
  • LD10: Chain Reaction -- Jumping Chain Guy (barely started)
  • LD9: Build the level you play -- No Entry (i think)
  • LD8.5: Moon, Anti-Text -- No Entry
  • LD8: Swarms -- Bugzapper
  • LD7: Growth -- Kudzu Commander
  • LD6: Light and Darkness -- No Entry
  • LD5: Random -- Buttonlands
  • LD4: Infection -- Bad Food (2nd try)
  • LD4: Infection -- BioWar (abandoned)
  • LD3: Preparation -- Hannibal's Cannibals (lost the code)
  • LD2: Construction/Destruction (Minor Theme: Sheep) -- Trans-Icelandic Express
  • LD1: Guardian -- Zillagame (the game that started it all for me)
  • LD0: Indirect Interaction (I didn't know about LD yet)
  • MiniLD16: Constraints -- Moonsweeper (not included here)
  • MiniLD11: Sandbox -- The Wanderer
  • MiniLD9: Audio/Sound -- JamClock
  • Speedhack 2003 - Outlands (my first allegro game)
  • !LudumDare Halloween Hack 2003 - The Halloween Machine
  • TINS2006 - Railroad Merchant aka Merchant of Venus
  • TINS2007 - Headline Recycler

Technology

I have used a mix of engines and tools over the years. Often I use LDJAM as an way to try out or learn new tech.

TODO: Chart of which games used which tools

Mostly these are built with C++ and a bit of python. They use either allegro or SDL/OpenGL (with one oddball Ogre experiment)

Some newer ones are experiments with haxe/snowkit.

Some of the games includes a branch with the original version as it was after the 48 hours, and the 'trunk' which may contain future post-contest updates. Newer ones might just be tagged with the ludumdare number.

Part of the reason for creating this repository is to share the games with the world, adding to the pool of open source games. But I'm also planning to add future games to this repo, so during future contests you can watch me code in real time (or as often as I check in).

Building the Games

The build system is pretty craptastic right now. There's a CMake project that will build some of the games on linux but it will certainly need some tweaking to work for you. For windows, there are a few msdev project files but they will probably need so much work you'd be better off starting from scratch.

I've updated it a bit, some of them build and run on MacOS now, if you have SDL installed.

The Minibasecode

I've collected a few bits and pieces of the code into a "minibasecode" subdirectory, and there's a script in the "ld_template" directory that will do a lot of the work of setting up a new entry for me, with a basic game loop and drawing something on the screen. It's pretty buggy so I wouldn't really recommend it using it unless you are me and know how to workaround all the cruft, but that's what I start my ludumdare games with these days.

I'm also working on a "real" game engine called luddite (which lives elsewhere), unfortunately it is not yet in a useful state. The "luddite" directory in here is a precursor to that, it's all dead code and isn't very useful anyways.

There's also an experimental snowkit basecode, but I wouldn't suggest using it.