This is a collection of all my games made for the LudumDare 48 hour game programming contest, and similar contests like Speedhack and TINS. These games are mostly pretty rough but some are already quite fun.
List of Games
(bolded entries are the ones in this package)
- LD39: Running out of Power -- No Entry
- LD38: Small World -- Farmageddon
- LD37: One Room -- Time Crunch
- LD36: Ancient Technology -- Alien Construction Skills VR
- LD35: ShapeShift -- No Entry
- LD34: Two Button Controls / Growing -- No Entry
- LD33: You Are the Monster -- Hugzilla
- LD32: Unconventional Weapon -- Food Fight
- LD31: One Screen -- Leviathan
- LD30: Connected Worlds -- Untitled World Game
- LD26: Minimalism -- Minimum RPG
- LD25: You Are the Villian -- Evil Lair
- LD24: Evolution -- EvoWord
- LD22: Alone -- Aloneasaurus Rex
- LD21: Escape -- No Entry
- LD20: It's Dangerous to go alone -- Take This
- LD19: Discovery -- Planet Thing
- LD18: Enemies as Weapons -- Iron Reflex
- LD17: Islands -- Crater Galapagos
- LD16: Exploration -- No Entry
- LD15: Caverns -- Spaceship in a Cave
- LD14: Advancing Wall of Doom -- Glacier
- LD13: Roads -- Crossroads
- LD12: The Tower -- Moonbase Defense
- LD11: Minimalist -- Cowbell Hero
- LD10.5: Weird/Unexpected/Surprise -- No Entry
- LD10: Chain Reaction -- Jumping Chain Guy (barely started)
- LD9: Build the level you play -- No Entry (i think)
- LD8.5: Moon, Anti-Text -- No Entry
- LD8: Swarms -- Bugzapper
- LD7: Growth -- Kudzu Commander
- LD6: Light and Darkness -- No Entry
- LD5: Random -- Buttonlands
- LD4: Infection -- Bad Food (2nd try)
- LD4: Infection -- BioWar (abandoned)
- LD3: Preparation -- Hannibal's Cannibals (lost the code)
- LD2: Construction/Destruction (Minor Theme: Sheep) -- Trans-Icelandic Express
- LD1: Guardian -- Zillagame (the game that started it all for me)
- LD0: Indirect Interaction (I didn't know about LD yet)
- MiniLD16: Constraints -- Moonsweeper (not included here)
- MiniLD11: Sandbox -- The Wanderer
- MiniLD9: Audio/Sound -- JamClock
- Speedhack 2003 - Outlands (my first allegro game)
- !LudumDare Halloween Hack 2003 - The Halloween Machine
- TINS2006 - Railroad Merchant aka Merchant of Venus
- TINS2007 - Headline Recycler
I have used a mix of engines and tools over the years. Often I use LDJAM as an way to try out or learn new tech.
TODO: Chart of which games used which tools
Mostly these are built with C++ and a bit of python. They use either allegro or SDL/OpenGL (with one oddball Ogre experiment)
Some newer ones are experiments with haxe/snowkit.
Some of the games includes a branch with the original version as it was after the 48 hours, and the 'trunk' which may contain future post-contest updates. Newer ones might just be tagged with the ludumdare number.
Part of the reason for creating this repository is to share the games with the world, adding to the pool of open source games. But I'm also planning to add future games to this repo, so during future contests you can watch me code in real time (or as often as I check in).
Building the Games
The build system is pretty craptastic right now. There's a CMake project that will build some of the games on linux but it will certainly need some tweaking to work for you. For windows, there are a few msdev project files but they will probably need so much work you'd be better off starting from scratch.
I've updated it a bit, some of them build and run on MacOS now, if you have SDL installed.
I've collected a few bits and pieces of the code into a "minibasecode" subdirectory, and there's a script in the "ld_template" directory that will do a lot of the work of setting up a new entry for me, with a basic game loop and drawing something on the screen. It's pretty buggy so I wouldn't really recommend it using it unless you are me and know how to workaround all the cruft, but that's what I start my ludumdare games with these days.
I'm also working on a "real" game engine called luddite (which lives elsewhere), unfortunately it is not yet in a useful state. The "luddite" directory in here is a precursor to that, it's all dead code and isn't very useful anyways.
There's also an experimental snowkit basecode, but I wouldn't suggest using it.