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Added a simple daemon/subprocess Base example
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#!/usr/bin/env node | ||
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var YUI = require('yui3').YUI; | ||
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YUI({ | ||
debug: true, | ||
modules: { | ||
'process': { | ||
fullpath: __dirname + '/process.js' | ||
} | ||
} | ||
}).use('base', 'process', function(Y) { | ||
var p = new Y.Process({ | ||
workers: 10 | ||
}); | ||
p.on('ready', function() { | ||
this.message('CHILD PROCESS STARTED FROM READY EVENT'); | ||
}); | ||
p.on('sigcont', function(e) { | ||
this.message('SIGCONT LISTENER, stopping..'); | ||
e.halt(); | ||
}); | ||
p.on('sigchild', function(e) { | ||
//this.message('SIGCHILD STOPPED'); | ||
//e.halt(); | ||
}); | ||
p.on('message', function(e) { | ||
//console.log('Message from (' + e.pid + '): ', e.message); | ||
}); | ||
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p.spawn(); | ||
}); |
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YUI.add('process', function(Y) { | ||
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var netBinding = process.binding('net'), | ||
child_process = YUI.require('child_process'), | ||
net = YUI.require('net'), | ||
cwd = process.cwd(), | ||
isChild = false; | ||
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process.argv.forEach(function(v) { | ||
if (v === '--child') { | ||
isChild = true; | ||
} | ||
}); | ||
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var Process = function() { | ||
Process.superclass.constructor.apply(this, arguments); | ||
}; | ||
Y.extend(Process, Y.Base, { | ||
_children: null, | ||
_spawnChild: function() { | ||
var fds = netBinding.socketpair(); | ||
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// Collect the child process arguments | ||
var args = process.argv.slice(1); | ||
args.push('--child'); | ||
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// Spawn the child process | ||
var child = child_process.spawn( | ||
process.argv[0], | ||
args, | ||
undefined, | ||
[fds[1], fds[2], fds[3]] | ||
); | ||
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child.__pid = parseInt(child.pid); | ||
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this._children[child.pid] = child; | ||
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if (!child.stdin) { | ||
child.stdin = new net.Stream(fds[0], 'unix'); | ||
} | ||
if (!child.stdout) { | ||
child.stdout = new net.Stream(fds[1], 'unix'); | ||
} | ||
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child.stdout.addListener('data', Y.bind(function(data) { | ||
var d = JSON.parse(data); | ||
Y.log('Message: ' + d.message, 'info', 'child[' + d.pid + ']'); | ||
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this.fire('message', d); | ||
}, this)); | ||
return child; | ||
}, | ||
message: function(str) { | ||
console.log(JSON.stringify({ pid: process.pid, message: str })); | ||
}, | ||
_onServerSignal: function(signal) { | ||
Y.log('Killing all children with signal: '+ signal); | ||
Y.each(this._children, function(c) { | ||
try { | ||
c.kill(signal); | ||
} catch (e) {} | ||
}); | ||
process.exit(); | ||
}, | ||
_startServer: function() { | ||
var w = this.get('workers'); | ||
for (var i = 0; i < w; i++) { | ||
this._spawnChild(); | ||
} | ||
var self = this; | ||
['SIGINT', 'SIGHUP', 'SIGTERM'].forEach(function(signal) { | ||
process.addListener(signal, Y.bind(self._onServerSignal, self, signal)); | ||
}); | ||
this.get('respawn'); | ||
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this.publish('sigchild', { | ||
defaultFn: this._sigChildFn | ||
}); | ||
this.publish('sigcont', { | ||
defaultFn: this._sigContFn | ||
}); | ||
this.publish('message', { | ||
emitFacade: false | ||
}); | ||
}, | ||
_sigChildFn: function(e) { | ||
Y.log('Child[' + e.child.__pid + '] died, spawning again.'); | ||
this._spawnChild(); | ||
}, | ||
_onChildSig: function() { | ||
Y.each(this._children, function(c, i) { | ||
if (!c.pid) { | ||
delete this._children[i]; | ||
this.fire('sigchild', { child: c }); | ||
} | ||
}, this); | ||
}, | ||
_sigContFn: function() { | ||
Y.log('SIGCONT Received Respawning all children'); | ||
Y.each(this._children, function(c) { | ||
c.kill('SIGTERM'); | ||
}); | ||
}, | ||
_onSigCont: function() { | ||
this.fire('sigcont'); | ||
}, | ||
_setRespawn: function() { | ||
Y.log('Adding respawn listeners'); | ||
process.addListener('SIGCHLD', Y.bind(this._onChildSig, this)); | ||
process.addListener('SIGCONT', Y.bind(this._onSigCont, this)) | ||
}, | ||
initializer: function() { | ||
this._children = {}; | ||
}, | ||
spawn: function() { | ||
if (this.get('child')) { | ||
this.fire('ready'); | ||
Y.later((process.pid / 10), this, function() { | ||
this.message('Child process holder exiting..'); | ||
}); | ||
} else { | ||
this._startServer(); | ||
} | ||
} | ||
}, { | ||
ATTRS: { | ||
child: { | ||
value: isChild | ||
}, | ||
respawn: { | ||
value: true, | ||
setter: '_setRespawn' | ||
}, | ||
workers: { | ||
value: 5 | ||
} | ||
} | ||
}); | ||
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Y.Process = Process; | ||
}); |