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Move types into separate file, to avoid name conflicts
Fixes ziglibs#12
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,95 @@ | ||
const c = @cImport({ | ||
@cInclude("epoxy/gl.h"); | ||
}); | ||
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const gl = @import("zgl.zig"); | ||
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pub const VertexArray = enum(c.GLuint) { | ||
invalid = 0, | ||
_, | ||
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pub const create = gl.createVertexArray; | ||
pub const delete = gl.deleteVertexArray; | ||
pub const gen = gl.genVertexArray; | ||
pub const bind = gl.bindVertexArray; | ||
pub const enableVertexAttribute = gl.enableVertexArrayAttrib; | ||
pub const disableVertexAttribute = gl.disableVertexArrayAttrib; | ||
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pub const attribFormat = gl.vertexArrayAttribFormat; | ||
pub const attribIFormat = gl.vertexArrayAttribIFormat; | ||
pub const attribLFormat = gl.vertexArrayAttribLFormat; | ||
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pub const attribBinding = gl.vertexArrayAttribBinding; | ||
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pub const vertexBuffer = gl.vertexArrayVertexBuffer; | ||
pub const elementBuffer = gl.vertexArrayElementBuffer; | ||
}; | ||
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pub const Buffer = enum(c.GLuint) { | ||
invalid = 0, | ||
_, | ||
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pub const create = gl.createBuffer; | ||
pub const gen = gl.genBuffer; | ||
pub const bind = gl.bindBuffer; | ||
pub const delete = gl.deleteBuffer; | ||
pub const data = gl.namedBufferData; | ||
}; | ||
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pub const Shader = enum(c.GLuint) { | ||
invalid = 0, | ||
_, | ||
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pub const create = gl.createShader; | ||
pub const delete = gl.deleteShader; | ||
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pub const compile = gl.compileShader; | ||
pub const source = gl.shaderSource; | ||
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pub const get = gl.getShader; | ||
pub const getCompileLog = gl.getShaderInfoLog; | ||
}; | ||
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pub const Program = enum(c.GLuint) { | ||
invalid = 0, | ||
_, | ||
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pub const create = gl.createProgram; | ||
pub const delete = gl.deleteProgram; | ||
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pub const attach = gl.attachShader; | ||
pub const detach = gl.detachShader; | ||
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pub const link = gl.linkProgram; | ||
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pub const use = gl.useProgram; | ||
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pub const uniform1ui = gl.programUniform1ui; | ||
pub const uniform1i = gl.programUniform1i; | ||
pub const uniform1f = gl.programUniform1f; | ||
pub const uniform3f = gl.programUniform3f; | ||
pub const uniform4f = gl.programUniform4f; | ||
pub const uniformMatrix4 = gl.programUniformMatrix4; | ||
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pub const get = gl.getProgram; | ||
pub const getCompileLog = gl.getProgramInfoLog; | ||
pub const uniformLocation = gl.getUniformLocation; | ||
}; | ||
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pub const Texture = enum(c.GLuint) { | ||
invalid = 0, | ||
_, | ||
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pub const create = gl.createTexture; | ||
pub const delete = gl.deleteTexture; | ||
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pub const bindTo = gl.bindTextureUnit; | ||
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pub const parameter = gl.textureParameter; | ||
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pub const storage2D = gl.textureStorage2D; | ||
pub const storage3D = gl.textureStorage3D; | ||
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pub const subImage2D = gl.textureSubImage2D; | ||
pub const subImage3D = gl.textureSubImage3D; | ||
}; |
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