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Users no longer need to put -all_load in build settings.
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// | ||
// LoadableCategory.h | ||
// Objective-Gems | ||
// | ||
// Copyright 2011 Karl Stenerud | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
// | ||
// Note: You are NOT required to make the license available from within your | ||
// iOS application. Including it in your project is sufficient. | ||
// | ||
// Attribution is not required, but appreciated :) | ||
// | ||
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/** Make all categories in the current file loadable without using -load-all. | ||
* | ||
* Normally, compilers will skip linking files that contain only categories. | ||
* Adding a call to this macro adds a dummy class, which causes the linker | ||
* to add the file. | ||
* | ||
* @param UNIQUE_NAME A globally unique name. | ||
*/ | ||
#define MAKE_CATEGORIES_LOADABLE(UNIQUE_NAME) @interface FORCELOAD_##UNIQUE_NAME @end @implementation FORCELOAD_##UNIQUE_NAME @end |
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