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Version 0.4.0, "Desperate Stratagems"

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@joshkel joshkel released this 01 Dec 03:35
· 11 commits to master since this release

Major changes:

  • Boot screen
  • Critical hits.
    • Each attack has a 5% chance of knocking an opponent off balance.
    • The next attack against an off-balance opponent is an automatic critical hit. In addition to dealing 50% bonus damage, critical hits allow you to execute weapon-specific maneuvers, such as a staff sweep or spinning halberd attack.
  • Desperation attacks. When reduced to 30% health or lower, your next attack is an automatic critical hit.
  • Changes to Off-Hand Attack make learning left hand techniques easier:
    • Staffs are now classified as double weapons and so can be used with Off-Hand Attack. (Currently, double weapons only help with Off-Hand Attack; rumors exist of fighting styles that take full advantage of double weapons, but such techniques cannot be found this early in the dungeon...)
    • Off-Hand Attack's tooltip now gives more information, to help you know whether or not it can deal the finishing blow.

Less visible changes:

  • Rebalance health, damage, and armor.
  • Various tweaks to techniques:
    • Blood Sip heals on hit as well as on each turn.
    • You can now step past unconscious opponents who you've chosen not to kill.
    • Pickpocketing an unconscious creature always succeeds.
    • Creatures who've regained consciousness are still groggy and unable to act for one turn.
    • Poisoned Dart's poison is more dangerous.
    • Charged Bolt is more accurate.
    • Increase damage on Explosive Tags.
  • Various tweaks to creatures. In particular:
    • Fire ants are rarer.
    • Cave bats know Blood Sip.