Version 0.4.0, "Desperate Stratagems"
Pre-release
Pre-release
Major changes:
- Boot screen
- Critical hits.
- Each attack has a 5% chance of knocking an opponent off balance.
- The next attack against an off-balance opponent is an automatic critical hit. In addition to dealing 50% bonus damage, critical hits allow you to execute weapon-specific maneuvers, such as a staff sweep or spinning halberd attack.
- Desperation attacks. When reduced to 30% health or lower, your next attack is an automatic critical hit.
- Changes to Off-Hand Attack make learning left hand techniques easier:
- Staffs are now classified as double weapons and so can be used with Off-Hand Attack. (Currently, double weapons only help with Off-Hand Attack; rumors exist of fighting styles that take full advantage of double weapons, but such techniques cannot be found this early in the dungeon...)
- Off-Hand Attack's tooltip now gives more information, to help you know whether or not it can deal the finishing blow.
Less visible changes:
- Rebalance health, damage, and armor.
- Various tweaks to techniques:
- Blood Sip heals on hit as well as on each turn.
- You can now step past unconscious opponents who you've chosen not to kill.
- Pickpocketing an unconscious creature always succeeds.
- Creatures who've regained consciousness are still groggy and unable to act for one turn.
- Poisoned Dart's poison is more dangerous.
- Charged Bolt is more accurate.
- Increase damage on Explosive Tags.
- Various tweaks to creatures. In particular:
- Fire ants are rarer.
- Cave bats know Blood Sip.