/
Quartet 2 (World, S16A) [No Protection].mra
112 lines (106 loc) · 4.93 KB
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Quartet 2 (World, S16A) [No Protection].mra
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<!-- FPGA compatible core for Sega arcade hardware by Jotego
This core is available for hardware compatible with MiST and MiSTer
Other FPGA systems may be supported by the time you read this.
This work is not mantained by the MiSTer project. Please contact the
core author for issues and updates.
(c) Jose Tejada, 2021-2022. Please support the author
Patreon: https://patreon.com/topapate
Paypal: https://paypal.me/topapate
The author does not endorse or participate in illegal distribution
of copyrighted material. This work can be used with legally
obtained ROM dumps or with compatible homebrew software.
This file license is GNU GPLv2.
You can read the whole license file in
https://opensource.org/licenses/gpl-2.0.php
-->
<misterromdescription>
<about author="jotego" webpage="https://patreon.com/topapate" source="https://github.com/jotego" twitter="@topapate"/>
<name>Quartet 2 (World, S16A) [No Protection]</name>
<setname>quartet2a</setname>
<rbf>jts16</rbf>
<mameversion>0232</mameversion>
<year>1986</year>
<manufacturer>Sega</manufacturer>
<players>2</players>
<joystick>8</joystick>
<rotation>horizontal</rotation>
<region>World</region>
<platform>SEGA S16A</platform>
<mraauthor>jotego,atrac17</mraauthor>
<rom index="0" zip="quartet2a.zip|quartet.zip" md5="None">
<part>
04 00 04 80 08 80 10 00
00 00 00 00 18 40 18 44
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
</part>
<!-- maincpu - starts at 0x0 -->
<interleave output="16">
<part name="epr-7725.b6" crc="ee15fcc9" map="01"/>
<part name="epr-7728.b9" crc="56a8c88e" map="10"/>
</interleave>
<interleave output="16">
<part name="epr-7726.b7" crc="9d1c48e7" map="01"/>
<part name="epr-7729.b10" crc="bc242123" map="10"/>
</interleave>
<interleave output="16">
<part name="epr-7694.b8" crc="d87b2ca2" map="01"/>
<part name="epr-7697.b11" crc="3a6a375d" map="10"/>
</interleave>
<part repeat="0x10000"> FF</part>
<!-- soundcpu - starts at 0x40000 -->
<part name="epr-7464.1b" crc="9f291306"/>
<!-- n7751data - starts at 0x48000 -->
<part name="epr-7473.1c" crc="06ec75fa"/>
<part name="epr-7475.2c" crc="7abd1206"/>
<part name="epr-7474.3c" crc="dbf853b8"/>
<part name="epr-7476.4c" crc="5eba655a"/>
<part repeat="0x20000"> FF</part>
<!-- gfx1 - starts at 0x88000 -->
<interleave output="32">
<part name="epr-7698.c9" crc="547a6058" map="0001"/>
<part name="epr-7699.c10" crc="77ec901d" map="0010"/>
<part name="epr-7700.c11" crc="7e348cce" map="0100"/>
<part name="epr-7700.c11" crc="7e348cce" map="1000"/>
</interleave>
<part repeat="0x58000"> FF</part>
<!-- sprites - starts at 0x100000 -->
<interleave output="16">
<part name="epr-7465.5c" crc="8a1ab7d7" map="01"/>
<part name="epr-7469.2b" crc="cb65ae4f" map="10"/>
</interleave>
<part repeat="0x10000"> FF</part>
<interleave output="16">
<part name="epr-7466.6c" crc="b2d3f4f3" map="01"/>
<part name="epr-7470.3b" crc="16fc67b1" map="10"/>
</interleave>
<part repeat="0x10000"> FF</part>
<interleave output="16">
<part name="epr-7467.7c" crc="0af68de2" map="01"/>
<part name="epr-7471.4b" crc="13fad5ac" map="10"/>
</interleave>
<part repeat="0x10000"> FF</part>
<interleave output="16">
<part name="epr-7468.8c" crc="ddfd40c0" map="01"/>
<part name="epr-7472.5b" crc="8e2762ec" map="10"/>
</interleave>
<part repeat="0x14000"> FF</part>
<!-- n7751 - starts at 0x184000 -->
<part name="7751.bin" crc="6a9534fc"/>
<!-- Total 0x184400 bytes - 1553 kBytes -->
</rom>
<nvram index="2" size="43008"/>
<rom index="1">
<part>00</part>
</rom>
<switches base="16" default="ff,fe">
<!-- DSW1 -->
<dip name="Coin A" bits="0,3" ids="Free Play or 1/1,1/1; 2/3,1/1; 4/5,1/1; 5/6,2/1; 4/3,2/1; 5/3; 6/4,2/3,4/1,3/1,2/1,1/6,1/5,1/4,1/3,1/2,1/1"/>
<dip name="Coin B" bits="4,7" ids="Free Play or 1/1,1/1; 2/3,1/1; 4/5,1/1; 5/6,2/1; 4/3,2/1; 5/3; 6/4,2/3,4/1,3/1,2/1,1/6,1/5,1/4,1/3,1/2,1/1"/>
<!-- DSW2 -->
<dip name="Demo Sounds" bits="8" ids="On,Off"/>
<dip name="Credit Power" bits="9,10" ids="9000,2000,500,1000"/>
<dip name="Difficulty" bits="11,12" ids="Hardest,Hard,Easy,Normal"/>
</switches>
<buttons names="Jump,Shot,-,-,Start,Coin,Core credits" default="Y,X,B,A,Start,Select,-" count="2"/>
</misterromdescription>