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Releases: jotunnlib/jotunnlib

v0.1.10

03 Mar 05:26
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  • Added deprecation notice
  • Updated BepInEx requirement and built against newest game version (patch 0.207.20)

v0.1.9

11 Dec 19:41
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  • Fix issues introduced by the console command changes n recent updates

v0.1.8

16 Aug 03:08
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  • Gracefully handle errors when managers fail to add items/objects/etc.

v0.1.7

04 Jul 05:56
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  • Resolved JVL compatibility issue with piece tables sometimes being added twice
  • Removed branding on home page

v0.1.6

08 Apr 19:13
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  • Fixed issues with existing mods due to making PrefabManager.RegisterPrefab(GameObject prefab, string name) public

v0.1.5

08 Apr 02:44
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  • Made PrefabManager.RegisterPrefab(GameObject prefab, string name) method public

v0.1.4

26 Mar 17:18
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  • Edited manifest.json due to incorrect Thunderstore dependency

v0.1.3

26 Mar 03:08
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Note: Skipped v0.1.2 due to having to reupload to ThunderStore to fix dependency

Changelog

  • Deprecated RegisterSkill(string name, string description, float increaseStep = 1f, Sprite icon = null)
  • Added SkillConfig class to store custom skill information
  • Added new register and get skill methods to support SkillConfig implementations
  • Added extra checks to ensure invalid objects or prefabs will not be created
  • Added check to ensure that pieces and items are placed in the correct layer
  • Fixed Unity warning about non-root objects not being able to be set to not destroy on load
  • Updated docs for skills
  • Fixed issue with imacheater being renamed to devcommands
  • Changed docs to suggest using ModGuid variable instead of static string
  • Documented functionality in ObjectManager

v0.1.1

15 Mar 17:33
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  • Fixed recipes not being created as scriptable objects, fixes #5
  • Fixed custom pieces causing issues when logging out then back into a world
  • Changed custom prefabs to now default to being persistent

v0.1.0

15 Mar 14:48
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Initial release