Godot Meson port discussion #3
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I find it essential being able to compile Godot with external custom modules, the support for which I contributed myself in godotengine#36922, which allows to build modules located from anywhere on the filesystem. There are numerous Godot modules that can be compiled using existing buildsystem. I still think that SCons works fine given Godot's design in general. There are also several PRs by @dmoody256 (SCons contributor) https://github.com/godotengine/godot/pulls/dmoody256 that aim to improve the existing buildsystem, which unfortunately haven't received much attention yet, either. If you really want to increase the chances of integrating Meson in Godot, please think about the use case above, thanks. |
The current module implementation uses the existing |
This area is for discussions for porting the build system of Godot to Meson.