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Escape Requirement

Jeremie Rossignol edited this page Aug 10, 2020 · 4 revisions

Requirement for having escaped the specified celestial body.

REQUIREMENT
{
    name = Escape
    type = Escape

    // Type of check to perform (manned or unmanned).  If not specified then
    // achieving this via either an unmanned or manned will count.
    //
    // Type:      ProgressCelestialBodyRequirement.CheckType
    // Required:  No
    // Values:
    //     MANNED
    //     UNMANNED
    //
    checkType = MANNED

    // Target body, defaulted from the contract if not supplied.
    //
    // Type:      CelestialBody
    // Required:  No (defaulted)
    //
    targetBody = Kerbin
}
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