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Weighted bodies, following joints in gLTF? #804

Closed Answered by jrouwe
ThomasCartier asked this question in Q&A
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No soft vs soft is not implemented, but if your 'ragdoll' is keyframed then it won't collide with another keyframed ragdoll anyway, it will only collide with dynamic bodies (which keyframed soft bodies will also collide with).

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