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BUILD: 0.7
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This version is the first version of Idle Master built exclusively for
Microsoft Windows using C#.  The older Python code is still included but
is not being actively developed nor maintained.
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jshackles committed Dec 28, 2014
1 parent 92e5e93 commit 213d28c
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22 changes: 22 additions & 0 deletions .NET (Windows)/IdleMaster.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.21005.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "IdleMaster", "IdleMaster\IdleMaster.csproj", "{D26CAFBB-F684-4E53-BE38-60AAD2531893}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D26CAFBB-F684-4E53-BE38-60AAD2531893}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D26CAFBB-F684-4E53-BE38-60AAD2531893}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D26CAFBB-F684-4E53-BE38-60AAD2531893}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D26CAFBB-F684-4E53-BE38-60AAD2531893}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
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213 changes: 213 additions & 0 deletions .NET (Windows)/IdleMaster/IdleMaster.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{D26CAFBB-F684-4E53-BE38-60AAD2531893}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>IdleMaster</RootNamespace>
<AssemblyName>IdleMaster</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
<IsWebBootstrapper>true</IsWebBootstrapper>
<PublishUrl>ftp://steamidlemaster.com/idlemaster/install/</PublishUrl>
<Install>true</Install>
<InstallFrom>Web</InstallFrom>
<UpdateEnabled>true</UpdateEnabled>
<UpdateMode>Background</UpdateMode>
<UpdateInterval>3</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>true</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>false</MapFileExtensions>
<InstallUrl>http://steamidlemaster.com/install/</InstallUrl>
<ApplicationRevision>3</ApplicationRevision>
<ApplicationVersion>0.7.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<CreateDesktopShortcut>true</CreateDesktopShortcut>
<PublishWizardCompleted>true</PublishWizardCompleted>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>logo1.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<ManifestCertificateThumbprint>7E89C268A81E5A581A7CA1925D78E7D3DDD936B9</ManifestCertificateThumbprint>
</PropertyGroup>
<PropertyGroup>
<ManifestKeyFile>IdleMaster_TemporaryKey.pfx</ManifestKeyFile>
</PropertyGroup>
<PropertyGroup>
<GenerateManifests>true</GenerateManifests>
</PropertyGroup>
<PropertyGroup>
<SignManifests>true</SignManifests>
</PropertyGroup>
<ItemGroup>
<Reference Include="HtmlAgilityPack">
<HintPath>..\packages\HtmlAgilityPack.1.4.9\lib\Net45\HtmlAgilityPack.dll</HintPath>
</Reference>
<Reference Include="Microsoft.mshtml, Version=7.0.3300.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<EmbedInteropTypes>True</EmbedInteropTypes>
</Reference>
<Reference Include="Steamworks.NET">
<HintPath>..\..\..\..\..\Desktop\Windows-x86\Steamworks.NET.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="frmAbout.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="frmAbout.Designer.cs">
<DependentUpon>frmAbout.cs</DependentUpon>
</Compile>
<Compile Include="frmBlacklist.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="frmBlacklist.Designer.cs">
<DependentUpon>frmBlacklist.cs</DependentUpon>
</Compile>
<Compile Include="frmMain.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="frmMain.Designer.cs">
<DependentUpon>frmMain.cs</DependentUpon>
</Compile>
<Compile Include="frmBrowser.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="frmBrowser.Designer.cs">
<DependentUpon>frmBrowser.cs</DependentUpon>
</Compile>
<Compile Include="frmSettings.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="frmSettings.Designer.cs">
<DependentUpon>frmSettings.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="frmAbout.resx">
<DependentUpon>frmAbout.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="frmBlacklist.resx">
<DependentUpon>frmBlacklist.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="frmBrowser.resx">
<DependentUpon>frmBrowser.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="frmMain.resx">
<DependentUpon>frmMain.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="frmSettings.resx">
<DependentUpon>frmSettings.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="app.config" />
<None Include="IdleMaster_TemporaryKey.pfx" />
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="Resources\ban-2x.png" />
<EmbeddedResource Include="Resources\steam-idle.exe" />
<None Include="Resources\x-2x.png" />
<None Include="Resources\cog-2x.png" />
<None Include="Resources\check-2x.png" />
<EmbeddedResource Include="Resources\CSteamworks.dll" />
<None Include="Resources\power-standby-2x.png" />
<None Include="Resources\info-2x.png" />
<None Include="Resources\media-pause-2x.png" />
<None Include="Resources\media-play-2x.png" />
<None Include="Resources\media-step-forward-2x.png" />
<None Include="Resources\media-step-forward.png" />
<None Include="Resources\media-play.png" />
<None Include="Resources\media-pause.png" />
<EmbeddedResource Include="Resources\steam_api.dll" />
<None Include="Resources\select2-spinner.gif" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.0">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4 %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.4.5">
<Visible>False</Visible>
<ProductName>Windows Installer 4.5</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<Content Include="logo1.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
13 changes: 13 additions & 0 deletions .NET (Windows)/IdleMaster/IdleMaster.csproj.user
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<PublishUrlHistory>ftp://steamidlemaster.com/idlemaster/install/|ftp://steamidlemaster.com/install/|publish\</PublishUrlHistory>
<InstallUrlHistory>http://steamidlemaster.com/install/</InstallUrlHistory>
<SupportUrlHistory />
<UpdateUrlHistory />
<BootstrapperUrlHistory />
<ErrorReportUrlHistory />
<FallbackCulture>en-US</FallbackCulture>
<VerifyUploadedFiles>false</VerifyUploadedFiles>
</PropertyGroup>
</Project>
21 changes: 21 additions & 0 deletions .NET (Windows)/IdleMaster/Program.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;

namespace IdleMaster
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new frmMain());
}
}
}
36 changes: 36 additions & 0 deletions .NET (Windows)/IdleMaster/Properties/AssemblyInfo.cs
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("IdleMaster")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("IdleMaster")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("351d8228-4284-4c00-9526-7039b81b771b")]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
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