-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
1 changed file
with
244 additions
and
2 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,5 +1,247 @@ | ||
use strict; | ||
use warnings; | ||
package Games::Sokoban::SDL; | ||
|
||
# ABSTRACT: Sokoban game | ||
|
||
use Modern::Perl; | ||
use SDL; | ||
use SDL::Event; | ||
use SDL::Events ':all'; | ||
use SDL::Rect; | ||
use SDLx::App; | ||
use SDLx::Sprite; | ||
use SDLx::Sprite::Animated; | ||
use Games::Sokoban; | ||
use File::ShareDir; | ||
use Path::Class; | ||
|
||
my $size = 32; | ||
|
||
my $grid; | ||
my @boxes; | ||
|
||
my ($player_x, $player_y, $player_vx, | ||
$player_vy, $player_moving, $player_box | ||
); | ||
|
||
my $share_dir = Path::Class::Dir->new('share') or die $!; | ||
|
||
#= Path::Class::Dir->new( File::ShareDir::dist_dir('Games-Sokoban-SDL') ); | ||
|
||
my $background = SDLx::Surface->new( w => 640, h => 480 ); | ||
|
||
my $wall = SDLx::Surface->load( $share_dir->file('wall.bmp') ); | ||
my $box = SDLx::Surface->load( $share_dir->file('box.bmp') ); | ||
my $goal = SDLx::Surface->load( $share_dir->file('goal.bmp') ); | ||
|
||
my $player = SDLx::Sprite::Animated->new( | ||
image => $share_dir->file('player.bmp'), | ||
rect => SDL::Rect->new( 0, 0, $size, $size ), | ||
ticks_per_frame => 10, | ||
sequences => { | ||
'north' => [ [ 0, 1 ], [ 0, 2 ], [ 0, 0 ] ], | ||
'south' => [ [ 2, 1 ], [ 2, 2 ], [ 2, 0 ] ], | ||
'west' => [ [ 3, 0 ], [ 3, 1 ], [ 3, 2 ] ], | ||
'east' => [ [ 1, 0 ], [ 1, 1 ], [ 1, 2 ] ], | ||
}, | ||
); | ||
$player->sequence('south'); | ||
|
||
sub init_level { | ||
my $level | ||
= Games::Sokoban->new_from_file( $share_dir->file('level1.sok') ); | ||
|
||
$background->draw_rect( [ 0, 0, 640, 480 ], 0x000000ff ); | ||
my ( $x, $y ) = ( 0, 0 ); | ||
foreach my $row ( $level->as_lines ) { | ||
$x = 0; | ||
foreach my $element ( split //, $row ) { | ||
given ($element) { | ||
$grid->[$x][$y] = $_; | ||
when ('#') { | ||
$wall->blit( | ||
$background, | ||
[ 0, 0, $size, $size ], | ||
[ $x * $size, $y * $size, $size, $size ] | ||
); | ||
} | ||
when ('.') { | ||
$goal->blit( | ||
$background, | ||
[ 0, 0, $size, $size ], | ||
[ $x * $size, $y * $size, $size, $size ] | ||
); | ||
} | ||
when ('$') { | ||
push @boxes, | ||
SDLx::Sprite->new( | ||
surface => $box, | ||
x => $x * $size, | ||
y => $y * $size, | ||
); | ||
} | ||
when ('@') { | ||
$player_x = $x; | ||
$player_y = $y; | ||
$player_vx = 0; | ||
$player_vy = 0; | ||
$player_moving = 0; | ||
$player->x( $x * $size ); | ||
$player->y( $y * $size ); | ||
} | ||
} | ||
$x++; | ||
} | ||
$y++; | ||
} | ||
|
||
} | ||
|
||
sub move_player { | ||
my ($direction) = @_; | ||
|
||
my ( $old_x, $old_y ) = ( $player_x, $player_y ); | ||
|
||
$player_moving = 1; | ||
$player->sequence($direction); | ||
$player->start(); | ||
|
||
given ($direction) { | ||
when ('west') { | ||
$player_x--; | ||
$player_vx = -1; | ||
} | ||
when ('east') { | ||
$player_x++; | ||
$player_vx = 1; | ||
} | ||
when ('north') { | ||
$player_y--; | ||
$player_vy = -1; | ||
} | ||
when ('south') { | ||
$player_y++; | ||
$player_vy = 1; | ||
} | ||
} | ||
|
||
my $collision; | ||
given ( $grid->[$player_x][$player_y] ) { | ||
when ('#') { | ||
$collision = 1; | ||
} | ||
when ('$') { | ||
my $box_x = $player_x + $player_vx; | ||
my $box_y = $player_y + $player_vy; | ||
my $box_cell = $grid->[$box_x][$box_y]; | ||
if ( $box_cell eq '#' || $box_cell eq '$' ) { | ||
$collision = 1; | ||
} | ||
else { | ||
($player_box) = grep { | ||
$_->x() eq $player_x * $size | ||
&& $_->y() eq $player_y * $size | ||
} @boxes; | ||
$grid->[$player_x][$player_y] = ' '; | ||
$grid->[$box_x][$box_y] = '$'; | ||
} | ||
} | ||
} | ||
|
||
if ($collision) { | ||
$player_x = $old_x; | ||
$player_y = $old_y; | ||
$player_vx = 0; | ||
$player_vy = 0; | ||
$player_moving = 0; | ||
$player->stop(); | ||
} | ||
} | ||
|
||
sub handle_event { | ||
my ( $e, $app ) = @_; | ||
|
||
if ( $e->type == SDL_KEYDOWN ) { | ||
if ( !$player_moving && !$player_vx && !$player_vy ) { | ||
move_player('west') if $e->key_sym == SDLK_LEFT; | ||
move_player('east') if $e->key_sym == SDLK_RIGHT; | ||
move_player('north') if $e->key_sym == SDLK_UP; | ||
move_player('south') if $e->key_sym == SDLK_DOWN; | ||
} | ||
} | ||
elsif ( $e->type == SDL_KEYUP ) { | ||
if ($player_moving) { | ||
$player_moving = 0 | ||
if $e->key_sym == SDLK_LEFT && $player_vx == -1; | ||
$player_moving = 0 | ||
if $e->key_sym == SDLK_RIGHT && $player_vx == 1; | ||
$player_moving = 0 if $e->key_sym == SDLK_UP && $player_vy == -1; | ||
$player_moving = 0 if $e->key_sym == SDLK_DOWN && $player_vy == 1; | ||
} | ||
} | ||
|
||
return 1; | ||
} | ||
|
||
sub handle_move { | ||
my ( $step, $app, $t ) = @_; | ||
|
||
my $x = $player->x + $player_vx; | ||
my $y = $player->y + $player_vy; | ||
|
||
if ($player_box) { | ||
$player_box->x( $player_box->x + $player_vx ); | ||
$player_box->y( $player_box->y + $player_vy ); | ||
} | ||
|
||
if ( $player_vx && $player_x * $size == $x ) { | ||
$player_box = undef; | ||
if ( !$player_moving ) { | ||
$player_vx = 0; | ||
$player->stop(); | ||
} | ||
else { | ||
move_player('west') if $player_vx == -1; | ||
move_player('east') if $player_vx == 1; | ||
} | ||
} | ||
|
||
if ( $player_vy && $player_y * $size == $y ) { | ||
$player_box = undef; | ||
if ( !$player_moving ) { | ||
$player_vy = 0; | ||
$player->stop(); | ||
} | ||
else { | ||
move_player('north') if $player_vy == -1; | ||
move_player('south') if $player_vy == 1; | ||
} | ||
} | ||
|
||
$player->x($x); | ||
$player->y($y); | ||
} | ||
|
||
sub handle_show { | ||
my ( $delta, $app ) = @_; | ||
|
||
$background->blit($app); | ||
foreach my $box (@boxes) { $box->draw($app); } | ||
$player->draw($app); | ||
$app->update(); | ||
} | ||
|
||
my $app = SDLx::App->new( | ||
w => 640, | ||
h => 480, | ||
exit_on_quit => 1, | ||
); | ||
|
||
$app->add_show_handler( \&handle_show ); | ||
$app->add_event_handler( \&handle_event ); | ||
$app->add_move_handler( \&handle_move ); | ||
|
||
$player->alpha_key( [ 0, 0, 0 ] ); | ||
init_level(); | ||
$app->run(); | ||
|
||
1; |