Simple library for fast anti-aliased text rendering in OpenGL
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Libdrawtext is a simple library for fast anti-aliased text rendering in OpenGL.

Since version 0.3 libdrawtext can also render text on plain RGBA pixel buffers.

Libdrawtext uses freetype2 for glyph rasterization. If you would rather avoid having freetype2 as a dependency, you can optionally compile libdrawtext without it, and use pre-rendered glyphmaps. Glyphmaps can be generated by the included font2glyphmap tool, or by calling dtx_save_glyphmap.

See examples subdir for simple programs demonstrating libdrawtext usage, and refer to the heavily commented drawtext.h header file.



Copyright (C) 2011-2016 John Tsiombikas
You may freely use, modify and/or redistribute libdrawtext, under the terms of the GNU Lesser General Public License (LGPL) version 3 (or at your option, any later version published by the Free Software Foundation). See COPYING, and COPYING.LESSER for details.


To build and install libdrawtext on UNIX, run the usual:

make install

See ./configure --help for build-time options.

To build on windows, you may use the included visual studio project, or use mingw, in which case just follow the UNIX instructions above.

To cross-compile for windows with mingw-w64, try the following incantation:

./configure --prefix=/usr/i686-w64-mingw32
make CC=i686-w64-mingw32-gcc AR=i686-w64-mingw32-ar sys=mingw
make install sys=mingw


Feel free to send in bug reports, patches, and comments to:

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