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FFNx-v1.13.0.0

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@julianxhokaxhiu julianxhokaxhiu released this 06 Aug 13:06

See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1130

Changes:

  • 7613573 1.13.0
  • 26c6060 Changed aspect ratio variable to allow multiple modes
  • 46ec8cc FF7Achievement: Fix crash during load save file for spanish version
  • 0426e79 vcpkg: Bump baseline
  • ad59173 .vcpkg/ports: Bump bgfx stack
  • 8e19e4f FF7: Fix worldmap fx effects [ #465 ]
  • b3de992 Gardening: Provide better naming
  • 1743196 Common: Refine the blend_mode logic
  • 4dcedc2 Update Changelog.md
  • 4aefeea 60FPS: Fix blinking frames and wait frames for models that has auto-blink on
See More
  • 306fdd8 60FPS: Implement smooth movement for cursor and arrows in FIELD mode
  • 6349834 FF7: Refactor function names, data structure, and variable names
  • e973cb4 FF7 Externals: Fix worldmap externals already defined before
  • 13a9dce FF7Achievement: Add check of other battle formation ID for emerald and ruby
  • 9e465f4 FF7Achievement: Fix small bug of Cait Sith last limit break achievement
  • 6a8d5d5 FF7: Fix WM ASK opcode logic
  • 5f60324 Update Changelog.md
  • 14fca44 FF7: Add WM Voice acting support
  • 1e1cd56 60FPS: Fix model position glitch for some summons
  • 1955520 Reworked gamepad shortcuts to prevent conflicts with game inputs
  • f1056ca Common: Add mimalloc dependency
  • 042b071 Shutdown the Steam API after the metadata patch [ #459 ]
  • 154b16e vcpkg: Bump bgfx stack
  • b61c351 Update Changelog.md
  • c268366 Renderer: Expose the scaling factor
  • 055822e SFX: setSFXVolume must respect the master volume when updating current voice volume [ #453 ]
  • 1add2d1 Renderer: Fix OpenGL blit when lighting is enabled [ #448 ]
  • c88cddc 60FPS: Set ideal precision to 1/10 for background positions
  • ace6434 Gardening: Improve readability of the description block
  • d4598c6 60FPS: Fix MSAA tiles tearing by using centroid UV texture coords
  • bde5ed6 CMake: Uniform shader compilation
  • 2a4da1f Gardening: Fix indentation
  • 35ba0f6 Common: Uniform animated textures behavior [ #454 ]
  • eb48472 vcpkg: Bump imgui port version
  • 0b152fa vcppkg: Bump baseline
  • 4a2b424 60FPS: Add smooth background movement in scripted scenarios
  • 25a6fd3 Hext: Remove partial modifications to FIELD vertical center hext
  • a83801c 60FPS: Fix background tiles tearing glitch by limiting decimal values
  • cfbed02 60FPS: Implement smooth FIELD background movement
  • fd4f172 CMakeLists: Correctly report the __cplusplus macro value
  • 05e1e9c .vcpkg/ports: Bump bgfx stack
  • 57051b1 Renderer: Destroy the backupDepthTexture while shutting down
  • c62ddb5 Audio: Fix SFX double volume calculation on top of master
  • eed83df FF7: Fix crash when loading a save game on Steam Spanish lang
  • 64d0d4d Update Changelog.md
  • 35b3e5f Voice: Add an option to enable/disable auto text
  • 0014a03 common: Fix crash happening while closing the Game with Alt+F4
  • 1a18b51 Add native Borderless support
  • ae2c89e vcpkg: Bump ffmpeg version
  • 5c8caec vcppkg: Bump baseline

This list of changes was auto generated.