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Recration of the Pong game, with mathematical work on vectors

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101pong

Mathematical Project

Work on a 3D version of the famous game Pong

2 students, made with Tristan Bourgeois

Description

USAGE

The program must print :

  • The velocity vector of the ball
  • The coordinates of the ball after a time shift n
  • The angle at which the ball will hit the paddle (if it will actually hit it, at anytime from t = 0).

Examples

EXAMPLE1 EXAMPLE2

Grade

GRADE

Marvin couldn't find our unit tests. Only the case when the incidence angle was equal to zero was not treated.

Bonus

There is a complete 2D Pong made in pygame as a bonus located in the bonus directory :

MY_PONG

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