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If I wire two stringy-train-stops together because I want them to always have the same name, and send signals to change the name, only one of them updates correctly. The other ignores the signal. This happens even if both stops and the input combinator are all connected to a central power pole, so replacing one stop does not literally break the connection to the other stop. It might reset the circuit contents internal to the game though, so the second train stop to be processed would not see the same signals.
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Feb 2, 2020
If I wire two stringy-train-stops together because I want them to always have the same name, and send signals to change the name, only one of them updates correctly. The other ignores the signal. This happens even if both stops and the input combinator are all connected to a central power pole, so replacing one stop does not literally break the connection to the other stop. It might reset the circuit contents internal to the game though, so the second train stop to be processed would not see the same signals.
The text was updated successfully, but these errors were encountered: