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X-Rudder is a 2-player adversary game played with 30 square tokens (15/per color) on 12x10 (12 (width) x 10(height)) board that is initially empty. The board is numbered 1 to 10 from bottom to top, and A to M from left to right.
For the sake of this project, the two colors tokens will be represented by ■ and the token of the other color by □. Each token can be put a tile of the board.
Initially each player is given his/her 15 tokens. And each player tried to build an “X” of 5 similar tokens.
Each player take turn placing his/her tokens on the board or moving them (up, down, left, right, and diagonal). As soon as one player is able set an X with his 5 five tokens and avoided a strikethrough X he /she becomes a winner only if he/she completed the X and the opponent did not strikethrough his/her X., that is, the opponent puts his/her two token on the left and right to the center of the central token of the X.
- Player
- Handles input
- Validates input syntax
- Exposed interface which will be implemented by HumanPlayer and AIPlayer
- Keep track of moves (31st turn would be invalid turn)
- Board
- Data structure
- Display
- Game logic (who’s winning) based on a position
- Determines if someone has completed an X
- See if anyone has made a strike through
- Game
- Who’s turn is it
- Tell Board to print after move
- Tell Players to receive input
- Handles starting and ending game