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akimbo

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A strong UCI Chess and Chess960 engine written in Rust.

Ending with version 0.6.0, akimbo had a hard upper limit of 1000 lines of code, excluding blank lines and comments. Stats are included below (SLOC), but this restraint is now abandoned in favour of making a more feature-complete engine.

Huge thanks to all of the members of this OpenBench Instance who have provided support and guidance in the development of akimbo, as well as facilitating far faster testing than on my own.

Evaluation

Up to and including version 1.0.0, all data used was self-generated, starting from material values when akimbo still had an HCE and iteratively generating data and tuning to produce higher quality datasets. The final HCE dataset was then used to train akimbo's first network and further data was then generated.

This involved hundreds of hours of compute, and got incredibly tedious, so akimbo now uses data produced by Leela Chess Zero.

Additionally, akimbo uses its own trainer written in Rust and CUDA, bullet, which also used by a number of other engines.

Stats

Version Release Date SLOC CCRL 40/15 CCRL Blitz Notes
0.1.1 8th January 2023 1167 2444 - First Release
0.2.0 10th April 2023 866 2506 - -
0.3.0 16th May 2023 891 2574 - -
0.4.0 4th July 2023 852 2730 2722 -
0.4.1 4th August 2023 948 - 2840 Final PST-only Release
0.5.0 13th August 2023 940 3026 3056 Better HCE
0.6.0 24th September 2023 898 3336 - NNUE
0.7.0 30th October 2023 - 3390 3476 DFRC + SMP Support
0.8.0 2nd January 2024 - 3438 3540 -
1.0.0 26th March 2024 - TBD TBD Final Original Data Release

Compiling

Run the following command

make EVALFILE=resources/net.bin

and the executable will be located in target/release.