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Give pit fiends a pit-creation attack.
From xNetHack git commit d027e7b (modified) - pit fiends now have a super-cool appropriate damage type that allows them to create a pit, grab you and throw you down into the pit. There's a small chance that the pit can become a hole instead. I've modified this slightly - in xNetHack, pit fiends will use this attack on every turn they get, which felt like too much during play testing. I've adjusted the attack to occur randomly 50% of the time, but also increased the damage output to compensate. Love this, this is exactly the kind of 'flavor' monsters like these need.
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